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Blender 3D Basics

You're reading from   Blender 3D Basics The complete novice's guide to 3D modeling and animation

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849516907
Length 468 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing Blender and Animation 2. Getting Comfortable using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning your Work, Working your Plan 8. Making the Sloop 9. Finishing your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving your Lighting and Camera Work 12. Rendering and Compositing Pop quiz Answers Index

Time for action — playing with the Blender windows


Now we are going to investigate the structure of the windows. Start up your copy of Blender. In the largest Blender window, at the lower-left corner there is a small button that looks similar to the button on the left as shown in the following screenshot. It has a white cube on it. This is the Current Editor Type button. Every window has this button, so you can change the type of editor that is in the window.

In the main 3D View window, click on the Current Editor Type button with the left mouse button (LMB) and the Editor Type menu pops up with the 16 different kinds of editors that you can display in that window as shown in the following screenshot:

  1. Scroll up the menu shown previously and select Text Editor. The window changes and it is now blank. The Text Editor is for you to enter text such as production notes and has other uses.

  2. Now go down to the window below it and click the left mouse button (LMB) on the Current Editor Type button...

You have been reading a chapter from
Blender 3D Basics
Published in: Jun 2012
Publisher: Packt
ISBN-13: 9781849516907
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