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Blender 3D Basics

You're reading from   Blender 3D Basics The complete novice's guide to 3D modeling and animation

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849516907
Length 468 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing Blender and Animation 2. Getting Comfortable using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning your Work, Working your Plan 8. Making the Sloop 9. Finishing your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving your Lighting and Camera Work 12. Rendering and Compositing Pop quiz Answers Index

Time for action — making the camera see what you do


As Blender only renders what the camera sees, it's useful to be able to point the camera at what you are working on:

  1. Use the keys on the Numpad to move your view to an angle that you like.

  2. Press the Ctrl key, the Alt key, and the 0 key on the Numpad.

    Note

    If you accidently press Ctrl+0 without pressing the Alt key and the screen seems to be blank, then press Ctrl+Z to undo this command and return to where you were. You just turned the cube into the camera.

  3. Press the 7 key on the Numpad.

  4. Press the 0 key on the Numpad.

What just happened?

You got a little practice in using the Numpad to move the view. Then, when you press the Ctrl key, the Alt key, and the 0 key on the Numpad, Blender matches the camera's view to the current view, as seen in the following screenshot. Pressing the 7 key moves you to the top view, so that you can see that when you press the 0 key on the Numpad to get the camera view, that it matches the angle you had selected.

Pop...

You have been reading a chapter from
Blender 3D Basics
Published in: Jun 2012
Publisher: Packt
ISBN-13: 9781849516907
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