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Blender 3D Basics

You're reading from   Blender 3D Basics The complete novice's guide to 3D modeling and animation

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849516907
Length 468 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing Blender and Animation 2. Getting Comfortable using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning your Work, Working your Plan 8. Making the Sloop 9. Finishing your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving your Lighting and Camera Work 12. Rendering and Compositing Pop quiz Answers Index

Time for action — moving the lamp close to the cube


Now it's time to use a different method of moving an object. You will demonstrate that the lamp is a point of light radiating out:

  1. Press the 1 key on the Numpad to get the front view.

  2. Put the cursor over the lamp.

  3. Click theRMB.

  4. Press the G key.

  5. Move the lamp down until it is level with the cube and right next to it. Click theLMB to release it.

  6. Press the 7 key on the Numpad to get the top view.

  7. Press the G key and release it.

  8. Move the lamp so that it is next to the cube and level with the center of the cube. Click theLMB to release it.

  9. Press F12 to render the scene.

  10. Observe how the cube looks.

  11. Press the Esc button to close the render window.

What just happened?

Earlier, you saw that moving the lamp affects how the scene is lit. This time when you did a render, with the lamp right next to the cube, you created a hotspot that is visible on the cube as seen in the following screenshot. You do not see the lamp itself though. It also shows that you have...

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