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Blender 3D Basics

You're reading from   Blender 3D Basics The complete novice's guide to 3D modeling and animation

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849516907
Length 468 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing Blender and Animation 2. Getting Comfortable using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning your Work, Working your Plan 8. Making the Sloop 9. Finishing your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving your Lighting and Camera Work 12. Rendering and Compositing Pop quiz Answers Index

Time for action — adding keyframes in the Graph Editor


The 3D View is not the only place you can add keyframes. The Graph Editor actually gives you much better control over adding and manipulating keyframes:

  1. In the 3D View, select the camera.

  2. Using the arrow keys, move the current frame indicator to frame 1.

  3. With the cursor over the Graph Editor, use Ctrl+MMB to zoom the Graph Editor out so that you can see at least -10 to 10 on the vertical scale. Look at the left side of the Graph Editor. It's blank.

  4. With the cursor over the 3D View, press the I key and make a Locations keyframe.

  5. In the Graph Editor there are three colored lines, red, blue, and green, just like the 3D axis indicator. Since you have just made a Locations keyframe, these are F-Curves for locations in X, Y, and Z. Use Ctrl+MMB to zoom in until you can see the red and blue lines clearly.

  6. Use the arrow keys to move the current frame indicator to frame 20. Note that you can see orange dots at frame 1 on these lines. They are the...

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