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Blender 3D Basics

You're reading from   Blender 3D Basics The complete novice's guide to 3D modeling and animation

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849516907
Length 468 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing Blender and Animation 2. Getting Comfortable using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning your Work, Working your Plan 8. Making the Sloop 9. Finishing your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving your Lighting and Camera Work 12. Rendering and Compositing Pop quiz Answers Index

Time for action — adding a seat to the boat


Congratulations, you've made a boat. The next step is to add seats to it. You'll see that you can have an object where the parts are not all in one place.

  1. Open up the jonboat file. I'm using the flat bow version, but you can use a flat or pointed bow as you prefer. Press Numpad 3 to get the side view.

  2. Press Shift+S, and select Cursor to Center from the menu.

  3. In the 3D View header, turn off the 3D manipulator display.

  4. Use the LMB to move the 3D cursor up, and close to the top of the boat, as shown in the following image:

  5. Make sure that the boat is in Object Mode. Press Tab to change it, if it is not.

  6. Press A to deselect the boat.

  7. Use Shift+A to make a new cube. Press N if the Properties Panel of the 3D View is not already open.

  8. Press Numpad 7 to get the Top view.

  9. In the Transform sub panel, look where it says Dimensions:. Set the Y dimension to 1. Set the Z dimension to 0.1666. Use the Tab key to go between Y and Z.

  10. Press S and X to scale the cube in X...

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