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Blender 2.6 Cycles: Materials and Textures Cookbook

You're reading from   Blender 2.6 Cycles: Materials and Textures Cookbook With this book you'll be able to explore and master all that the Cycles rendering engine is capable of. From the basics right through to refining, this is a must-read if you're serious about the realism of your materials and textures.

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Product type Paperback
Published in Jun 2013
Publisher Packt
ISBN-13 9781782161301
Length 280 pages
Edition 1st Edition
Tools
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Authors (2):
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Enrico Valenza Enrico Valenza
Author Profile Icon Enrico Valenza
Enrico Valenza
Ton Roosendaal Ton Roosendaal
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Ton Roosendaal
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Table of Contents (13) Chapters Close

Blender 2.6 Cycles: Materials and Textures Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Overview of Materials in Cycles FREE CHAPTER 2. Managing Cycles Materials 3. Creating Natural Materials in Cycles 4. Creating Man-made Materials in Cycles 5. Creating Complex Natural Materials in Cycles 6. Creating More Complex Man-made Materials 7. Creating Organic Materials

Creating a snake-like scaly material with image maps and procedurals


In this recipe we will create a snake-like scaly skin material, as shown here:

Getting ready

Start Blender and open the 1301OS_07_start.blend file, where there is an already set scene with an unwrapped Suzanne primitive object.

How to do it...

Let's go straight to the material creation:

  1. Click on New in the Node Editor window's header or in the Material window on the right and rename the new material as scales.

  2. Press Tab to go in the edit mode and select the eyes' vertexes (put the mouse pointer on the part and press the L key to select all the connected vertexes). Click on the + icon in the top-left corner of the Material window to add a new material. Click on New, rename the material as eyes, and click on the Assign button. Press Tab to come out of the edit mode.

  3. In the Material window, switch the Diffuse shader with a Mix Shader node. In the first Shader slot, select a Diffuse BSDF node and in the second one, a Glossy BSDF shader...

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