Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Blender 2.6 Cycles: Materials and Textures Cookbook

You're reading from   Blender 2.6 Cycles: Materials and Textures Cookbook With this book you'll be able to explore and master all that the Cycles rendering engine is capable of. From the basics right through to refining, this is a must-read if you're serious about the realism of your materials and textures.

Arrow left icon
Product type Paperback
Published in Jun 2013
Publisher Packt
ISBN-13 9781782161301
Length 280 pages
Edition 1st Edition
Tools
Arrow right icon
Authors (2):
Arrow left icon
Enrico Valenza Enrico Valenza
Author Profile Icon Enrico Valenza
Enrico Valenza
Ton Roosendaal Ton Roosendaal
Author Profile Icon Ton Roosendaal
Ton Roosendaal
Arrow right icon
View More author details
Toc

Table of Contents (13) Chapters Close

Blender 2.6 Cycles: Materials and Textures Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Overview of Materials in Cycles FREE CHAPTER 2. Managing Cycles Materials 3. Creating Natural Materials in Cycles 4. Creating Man-made Materials in Cycles 5. Creating Complex Natural Materials in Cycles 6. Creating More Complex Man-made Materials 7. Creating Organic Materials

Creating a synthetic sponge material with procedurals


In this recipe we will create a polyurethane sponge material, the type that you can usually find in any kitchen:

Getting ready

  1. Start Blender and switch to the Cycles Render engine.

  2. If not already selected, select the default cube and in the Transform panel to the right of the 3D view, under Dimensions, digit these values: X 0.350, Y 0.235, and Z 0.116. Press Ctrl + A to apply the scale.

  3. Put the mouse in the 3D view and add a plane to the scene (Shift + A | Mesh | Plane). Go out of Edit Mode and in the Transform panel, Dimensions tab, write: X 20.000 and Y 20.000. Again press Ctrl + A to apply the scale. Move the plane down (G | Z | -0.05958 | Enter), to be the floor for the cube.

  4. Select the Lamp, in the Object Data window click on the Use Nodes button and change the type to a Sun. Set the Size to 0.500, the Color to pure white, and the Strength to 5.000. In the Transform panel write these values: Location X 3.44784, Y -1.15659, Z 14.12848...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime