Technical requirements
To try out the samples yourself, you will need to have Unity installed, with a version from 2019 or later. You will then need to create either of the following:
- A project with the common 3D template, which you will then upgrade to use the URP or HDRP render pipeline (see the Stepping up with the URP render pipeline section of Chapter 2)
- A project with the new 3D URP or 3D HDRP template (see the Stepping up with the URP render pipeline section of Chapter 2 for guidance on how to download and pick this template)
We will also rely on the custom scriptable render feature we coded in Chapter 7, so make sure you either implement or download the URPComputeAsset.cs
, URPComputePass.cs
, and URPComputeFeature.cs
files from the GitHub repository of this book, at https://github.com/PacktPublishing/Become-a-Unity-Shaders-Guru/tree/main/Assets/Chapter%2008.