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Become a Unity Shaders Guru

You're reading from   Become a Unity Shaders Guru Create advanced game visuals using code and graphs in Unity 2022

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Product type Paperback
Published in Jul 2023
Publisher Packt
ISBN-13 9781837636747
Length 492 pages
Edition 1st Edition
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Mina Pêcheux Mina Pêcheux
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Mina Pêcheux
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Table of Contents (23) Chapters Close

Preface 1. Part 1: Creating Shaders in Unity
2. Chapter 1: Re-Coding a Basic Blinn-Phong Shader with Unity/CG FREE CHAPTER 3. Part 2: Stepping Up to URP and the Shader Graph
4. Chapter 2: The Three Unity Render Pipelines 5. Chapter 3: Writing Your First URP Shader 6. Chapter 4: Transforming Your Shader into a Lit PBS Shader 7. Chapter 5: Discovering the Shader Graph with a Toon Shader 8. Part 3: Advanced Game Shaders
9. Chapter 6: Simulating Geometry Efficiently 10. Chapter 7: Exploring the Unity Compute Shaders and Procedural Drawing 11. Chapter 8: The Power of Ray Marching 12. Part 4: Optimizing Your Unity Shaders
13. Chapter 9: Shader Compilation, Branching, and Variants 14. Chapter 10: Optimizing Your Code, or Making Your Own Pipeline? 15. Part 5: The Toolbox
16. Chapter 11: A Little Suite of 2D Shaders 17. Chapter 12: Vertex Displacement Shaders 18. Chapter 13: Wireframes and Geometry Shaders 19. Chapter 14: Screen Effect Shaders 20. Index 21. Other Books You May Enjoy Appendix: Some Quick Refreshers on Shaders in Unity

Writing our unlit URP shader

With all this theory out of the way, it’s time to write our first URP shader! For this first example, we will go for something simple – we will design a basic unlit shader that accepts a base color and a main texture.

Figure 3.3 shows what the shader will look like on a few primitive shapes with a simple checker texture and a red color:

Figure 3.3 – Example of primitive shapes with our unlit URP shader applied

Figure 3.3 – Example of primitive shapes with our unlit URP shader applied

Important note

The shader we will design in this chapter will not be production-ready. It was simplified to facilitate the exploration of HLSL-based programming but does not use some of the basic optimization tricks URP offers (in particular, it is not compatible with the SRP Batcher).

To get ready to write our unlit URP shader, let’s follow these steps:

  1. Create a new shader script file by right-clicking on our Project panel and going to the Create | Shader | Unlit Shader menu...
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