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Augmented Reality with Unity AR Foundation

You're reading from   Augmented Reality with Unity AR Foundation A practical guide to cross-platform AR development with Unity 2020 and later versions

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Product type Paperback
Published in Aug 2021
Publisher Packt
ISBN-13 9781838982591
Length 382 pages
Edition 1st Edition
Languages
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Toc

Table of Contents (14) Chapters Close

Preface 1. Section 1 – Getting Started with Augmented Reality
2. Chapter 1: Setting Up for AR Development FREE CHAPTER 3. Chapter 2: Your First AR Scene 4. Chapter 3: Improving the Developer Workflow 5. Section 2 – A Reusable AR User Framework
6. Chapter 4: Creating an AR User Framework 7. Chapter 5: Using the AR User Framework 8. Section 3 – Building More AR Projects
9. Chapter 6: Gallery: Building an AR App 10. Chapter 7: Gallery: Editing Virtual Objects 11. Chapter 8: Planets: Tracking Images 12. Chapter 9: Selfies: Making Funny Faces 13. Other Books You May Enjoy

Chapter 9: Selfies: Making Funny Faces

In this chapter, you will learn how to use Unity AR Foundation for face tracking in order to make fun and entertaining face filters. I apologize in advance for showing my handsome face throughout this chapter – it's a necessary evil when working with selfies!

We'll start with a brief explanation of how face tracking works, and then we will create a new AR scene with face tracking enabled. We will use a couple of 3D head models that track your head pose and to which you can add extra accessories, such as a hat and sunglasses. We are going to build a main menu so that the user can select and change models at runtime. We'll then work with dynamic face meshes and create several materials to easily switch between them. In the last part, we'll look at more advanced features such as eye tracking, face regions (ARCore), and blend shapes (ARKit).

We will cover the following topics:

  • Understanding face tracking
  • ...
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