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Augmented Reality for Developers

You're reading from   Augmented Reality for Developers Build practical augmented reality applications with Unity, ARCore, ARKit, and Vuforia

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Product type Paperback
Published in Oct 2017
Publisher Packt
ISBN-13 9781787286436
Length 548 pages
Edition 1st Edition
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Authors (2):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Krystian Babilinski Krystian Babilinski
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Krystian Babilinski
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Toc

Table of Contents (10) Chapters Close

Preface 1. Augment Your World FREE CHAPTER 2. Setting Up Your System 3. Building Your App 4. Augmented Business Cards 5. AR Solar System 6. How to Change a Flat Tire 7. Augmenting the Instruction Manual 8. Room Decoration with AR 9. Poke the Ball Game

Installing Unity


All of the projects in this book will be built using the Unity 3D game engine. Unity is a powerful, cross-platform 3D environment with a user-friendly development editor. It consists of an amalgamation of various modules for managing and rendering 3D objects, lighting, physics, animations, audio, and more. It is also widely used for developing 2D games; however, the only 2D-specific features we will use in a project are the screen-space user interface (UI). Each of the Unity modules has a programmer interface, or API, with a rich set of classes and functions, so the entire system can be accessed through scripts written in the C# programming language.

Unity provides a range of subscription and licensing options. For more details, see https://store.unity.com/. The basic Personal version is free to download and use, and is great for AR development. In fact, the Personal version has all the same features of the paid versions! You need to go to a paid version only if your product...

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