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Android Programming with Kotlin for Beginners

You're reading from  Android Programming with Kotlin for Beginners

Product type Book
Published in Apr 2019
Publisher Packt
ISBN-13 9781789615401
Pages 698 pages
Edition 1st Edition
Languages
Author (1):
John Horton John Horton
Profile icon John Horton
Toc

Table of Contents (33) Chapters close

Android Programming with Kotlin for Beginners
Contributors
Preface
1. Getting Started with Android and Kotlin 2. Kotlin, XML, and the UI Designer 3. Exploring Android Studio and the Project Structure 4. Getting Started with Layouts and Material Design 5. Beautiful Layouts with CardView and ScrollView 6. The Android Lifecycle 7. Kotlin Variables, Operators, and Expressions 8. Kotlin Decisions and Loops 9. Kotlin Functions 10. Object-Oriented Programming 11. Inheritance in Kotlin 12. Connecting Our Kotlin to the UI and Nullability 13. Bringing Android Widgets to Life 14. Android Dialog Windows 15. Handling Data and Generating Random Numbers 16. Adapters and Recyclers 17. Data Persistence and Sharing 18. Localization 19. Animations and Interpolations 20. Drawing Graphics 21. Threads and Starting the Live Drawing App 22. Particle Systems and Handling Screen Touches 23. Android Sound Effects and the Spinner Widget 24. Design Patterns, Multiple Layouts, and Fragments 25. Advanced UI with Paging and Swiping 26. Advanced UI with Navigation Drawer and Fragment 27. Android Databases 28. A Quick Chat Before You Go Other Book You May Enjoy Index

Chapter 24. Design Patterns, Multiple Layouts, and Fragments

We have come a long way since the start, when we were just setting up Android Studio. Back then, we went through everything step by step, but as we have proceeded, we have tried to show you not just how to add x to y or feature A to app B, but to enable you to use what you have learned in your own way in order to bring your own ideas to life.

This chapter is more focused on your future apps than any other chapter in this book has been so far. We will look at a few features of Kotlin and Android that you can use as a framework or template to make even more exciting and complex apps while keeping the code manageable. Furthermore, I will suggest areas of further study that are barely touched on in this book, given its limited scope.

In this chapter, we will learn about the following:

  • Patterns and the model-view-controller

  • Android design guidelines

  • Getting started with real-world designs and handling multiple different devices

  • An introduction...

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