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Android Programming with Kotlin for Beginners

You're reading from  Android Programming with Kotlin for Beginners

Product type Book
Published in Apr 2019
Publisher Packt
ISBN-13 9781789615401
Pages 698 pages
Edition 1st Edition
Languages
Author (1):
John Horton John Horton
Profile icon John Horton
Toc

Table of Contents (33) Chapters close

Android Programming with Kotlin for Beginners
Contributors
Preface
1. Getting Started with Android and Kotlin 2. Kotlin, XML, and the UI Designer 3. Exploring Android Studio and the Project Structure 4. Getting Started with Layouts and Material Design 5. Beautiful Layouts with CardView and ScrollView 6. The Android Lifecycle 7. Kotlin Variables, Operators, and Expressions 8. Kotlin Decisions and Loops 9. Kotlin Functions 10. Object-Oriented Programming 11. Inheritance in Kotlin 12. Connecting Our Kotlin to the UI and Nullability 13. Bringing Android Widgets to Life 14. Android Dialog Windows 15. Handling Data and Generating Random Numbers 16. Adapters and Recyclers 17. Data Persistence and Sharing 18. Localization 19. Animations and Interpolations 20. Drawing Graphics 21. Threads and Starting the Live Drawing App 22. Particle Systems and Handling Screen Touches 23. Android Sound Effects and the Spinner Widget 24. Design Patterns, Multiple Layouts, and Fragments 25. Advanced UI with Paging and Swiping 26. Advanced UI with Navigation Drawer and Fragment 27. Android Databases 28. A Quick Chat Before You Go Other Book You May Enjoy Index

Adding custom buttons to the screen


We need to let the user control when to start another drawing and clear the screen of their previous work. We also need the user to be able to decide whether or when to bring the drawing to life. To achieve this, we will add two buttons to the screen, one for each of these tasks.

Add these new properties to the code after the other properties in the LiveDrawingView class:

// These will be used to make simple buttons
private var resetButton: RectF
private var togglePauseButton: RectF

We now have two RectF instances. These objects hold four Float coordinates each, one coordinate for each corner of our two proposed buttons.

We will now add an init block to the LiveDrawingView class and initialize the positions when the LiveDrawingView instance is first created, as follows:

init {
   // Initialize the two buttons
   resetButton = RectF(0f, 0f, 100f, 100f)
   togglePauseButton = RectF(0f, 150f, 100f, 250f)
}

Now we have added actual coordinates for the buttons....

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