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Android Programming with Kotlin for Beginners

You're reading from  Android Programming with Kotlin for Beginners

Product type Book
Published in Apr 2019
Publisher Packt
ISBN-13 9781789615401
Pages 698 pages
Edition 1st Edition
Languages
Author (1):
John Horton John Horton
Profile icon John Horton
Toc

Table of Contents (33) Chapters close

Android Programming with Kotlin for Beginners
Contributors
Preface
1. Getting Started with Android and Kotlin 2. Kotlin, XML, and the UI Designer 3. Exploring Android Studio and the Project Structure 4. Getting Started with Layouts and Material Design 5. Beautiful Layouts with CardView and ScrollView 6. The Android Lifecycle 7. Kotlin Variables, Operators, and Expressions 8. Kotlin Decisions and Loops 9. Kotlin Functions 10. Object-Oriented Programming 11. Inheritance in Kotlin 12. Connecting Our Kotlin to the UI and Nullability 13. Bringing Android Widgets to Life 14. Android Dialog Windows 15. Handling Data and Generating Random Numbers 16. Adapters and Recyclers 17. Data Persistence and Sharing 18. Localization 19. Animations and Interpolations 20. Drawing Graphics 21. Threads and Starting the Live Drawing App 22. Particle Systems and Handling Screen Touches 23. Android Sound Effects and the Spinner Widget 24. Design Patterns, Multiple Layouts, and Fragments 25. Advanced UI with Paging and Swiping 26. Advanced UI with Navigation Drawer and Fragment 27. Android Databases 28. A Quick Chat Before You Go Other Book You May Enjoy Index

Hashmaps


Kotlin HashMaps are interesting; they are a type of cousin to ArrayList. They encapsulate useful data storage techniques that would otherwise be quite technical for us to code successfully ourselves. It is worth looking at HashMap before getting back to the Note to self app.

Suppose that we want to store the data of lots of characters from a role-playing game and each different character is represented by an object of the Character type.

We could use some of the Kotlin tools that we already know about, such as arrays or ArrayList. However, with HashMap, we can give a unique key or identifier to each Character object, and access any such object using that same key or identifier.

Note

The term "hash" comes from the process of turning our chosen key or identifier into something used internally by the HashMap class. The process is called hashing.

Any of our Character instances can then be accessed with our chosen key or identifier. A good candidate for a key or identifier in the Character...

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