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Android Programming with Kotlin for Beginners

You're reading from  Android Programming with Kotlin for Beginners

Product type Book
Published in Apr 2019
Publisher Packt
ISBN-13 9781789615401
Pages 698 pages
Edition 1st Edition
Languages
Author (1):
John Horton John Horton
Profile icon John Horton
Toc

Table of Contents (33) Chapters close

Android Programming with Kotlin for Beginners
Contributors
Preface
1. Getting Started with Android and Kotlin 2. Kotlin, XML, and the UI Designer 3. Exploring Android Studio and the Project Structure 4. Getting Started with Layouts and Material Design 5. Beautiful Layouts with CardView and ScrollView 6. The Android Lifecycle 7. Kotlin Variables, Operators, and Expressions 8. Kotlin Decisions and Loops 9. Kotlin Functions 10. Object-Oriented Programming 11. Inheritance in Kotlin 12. Connecting Our Kotlin to the UI and Nullability 13. Bringing Android Widgets to Life 14. Android Dialog Windows 15. Handling Data and Generating Random Numbers 16. Adapters and Recyclers 17. Data Persistence and Sharing 18. Localization 19. Animations and Interpolations 20. Drawing Graphics 21. Threads and Starting the Live Drawing App 22. Particle Systems and Handling Screen Touches 23. Android Sound Effects and the Spinner Widget 24. Design Patterns, Multiple Layouts, and Fragments 25. Advanced UI with Paging and Swiping 26. Advanced UI with Navigation Drawer and Fragment 27. Android Databases 28. A Quick Chat Before You Go Other Book You May Enjoy Index

Exploring the palette – part 1


Let's take a whirlwind tour of some of the previously unexplored and unused items from the palette, and then we can drag a number of them onto a layout and see what useful functions they might have. We can then implement a project to put them all to use.

We have already explored Button and TextView in the previous chapter. Now let's take a closer look at some more widgets alongside them.

The EditText widget

The EditText widget does as its name suggests. If we make an EditText widget available to our users, then they will indeed be able to edit the text in it. We saw this in an earlier chapter, but we didn't achieve anything with it. What we didn't see was how to capture the information from within it, or where we could type this text-capturing code.

The next block of code assumes that we have declared an object of type EditText and have used it to get a reference to an EditText widget in our XML layout. We might write something similar to the following code for...

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