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Android Programming with Kotlin for Beginners

You're reading from  Android Programming with Kotlin for Beginners

Product type Book
Published in Apr 2019
Publisher Packt
ISBN-13 9781789615401
Pages 698 pages
Edition 1st Edition
Languages
Author (1):
John Horton John Horton
Profile icon John Horton
Toc

Table of Contents (33) Chapters close

Android Programming with Kotlin for Beginners
Contributors
Preface
1. Getting Started with Android and Kotlin 2. Kotlin, XML, and the UI Designer 3. Exploring Android Studio and the Project Structure 4. Getting Started with Layouts and Material Design 5. Beautiful Layouts with CardView and ScrollView 6. The Android Lifecycle 7. Kotlin Variables, Operators, and Expressions 8. Kotlin Decisions and Loops 9. Kotlin Functions 10. Object-Oriented Programming 11. Inheritance in Kotlin 12. Connecting Our Kotlin to the UI and Nullability 13. Bringing Android Widgets to Life 14. Android Dialog Windows 15. Handling Data and Generating Random Numbers 16. Adapters and Recyclers 17. Data Persistence and Sharing 18. Localization 19. Animations and Interpolations 20. Drawing Graphics 21. Threads and Starting the Live Drawing App 22. Particle Systems and Handling Screen Touches 23. Android Sound Effects and the Spinner Widget 24. Design Patterns, Multiple Layouts, and Fragments 25. Advanced UI with Paging and Swiping 26. Advanced UI with Navigation Drawer and Fragment 27. Android Databases 28. A Quick Chat Before You Go Other Book You May Enjoy Index

All the Android UI elements are classes too


When our app is run and the setContentView function is called from the onCreate function, the layout is inflated from the XML UI, and is loaded into memory as usable objects. They are stored in a part of the memory called the Heap.

But where is this Heap place? We certainly can't see the UI instances in our code. And how on earth do we get our hands on them?

The operating system inside every Android device takes care of memory allocation to our apps. In addition, it stores different types of variables in different places.

Variables that we declare and initialize in functions are stored in an area of memory known as the Stack. We already know how we can manipulate variables on the Stack with straightforward expressions. So, let's talk about the Heap some more.

Note

Important fact: all objects of classes are reference type variables and are just references to the actual objects that are stored on the Heap – they are not the actual objects.

Think of the...

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