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Android Programming with Kotlin for Beginners

You're reading from  Android Programming with Kotlin for Beginners

Product type Book
Published in Apr 2019
Publisher Packt
ISBN-13 9781789615401
Pages 698 pages
Edition 1st Edition
Languages
Author (1):
John Horton John Horton
Profile icon John Horton
Toc

Table of Contents (33) Chapters close

Android Programming with Kotlin for Beginners
Contributors
Preface
1. Getting Started with Android and Kotlin 2. Kotlin, XML, and the UI Designer 3. Exploring Android Studio and the Project Structure 4. Getting Started with Layouts and Material Design 5. Beautiful Layouts with CardView and ScrollView 6. The Android Lifecycle 7. Kotlin Variables, Operators, and Expressions 8. Kotlin Decisions and Loops 9. Kotlin Functions 10. Object-Oriented Programming 11. Inheritance in Kotlin 12. Connecting Our Kotlin to the UI and Nullability 13. Bringing Android Widgets to Life 14. Android Dialog Windows 15. Handling Data and Generating Random Numbers 16. Adapters and Recyclers 17. Data Persistence and Sharing 18. Localization 19. Animations and Interpolations 20. Drawing Graphics 21. Threads and Starting the Live Drawing App 22. Particle Systems and Handling Screen Touches 23. Android Sound Effects and the Spinner Widget 24. Design Patterns, Multiple Layouts, and Fragments 25. Advanced UI with Paging and Swiping 26. Advanced UI with Navigation Drawer and Fragment 27. Android Databases 28. A Quick Chat Before You Go Other Book You May Enjoy Index

Chapter 12. Connecting Our Kotlin to the UI and Nullability

By the end of this chapter, the missing link between our Kotlin code and our XML layouts will be fully revealed, leaving us with the power to add all kinds of widgets and UI features to our layouts as we have done before, but this time we will be able to control them through our code.

In this chapter, we will take control of some simple UI elements, such as Button and TextView, and, in the next chapter, we will take things further and manipulate a whole range of UI elements.

To enable us to understand what is happening, we need to find out a bit more about the memory in an app, and two areas of it in particular – the Stack and the Heap.

In this chapter, we will cover the following topics:

  • Android UI elements are classes

  • Garbage collection

  • Our UI is on the Heap

  • More polymorphism

  • Nullability – val and var revisited

  • Casting to different types

Prepare to make your UI come to life.

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