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Android Design Patterns and Best Practice

You're reading from   Android Design Patterns and Best Practice Create reliable, robust, and efficient Android apps with industry-standard design patterns

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Product type Paperback
Published in Dec 2016
Publisher Packt
ISBN-13 9781786467218
Length 370 pages
Edition 1st Edition
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Author (1):
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Kyle Mew Kyle Mew
Author Profile Icon Kyle Mew
Kyle Mew
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Table of Contents (14) Chapters Close

Preface 1. Design Patterns FREE CHAPTER 2. Creational Patterns 3. Material Patterns 4. Layout Patterns 5. Structural Patterns 6. Activating Patterns 7. Combining Patterns 8. Composing Patterns 9. Observing Patterns 10. Behavioral Patterns 11. Wearable Patterns 12. Social Patterns 13. Distribution Patterns

A sandwich builder pattern


The builder pattern is purpose-built for combining simple objects to form one complex object, and this forms a perfect analogy of making a sandwich. We encountered a generalized builder pattern earlier in the book, but now we need to adapt it for a specific function. Furthermore, we will be connecting the pattern to a working UI so that a sandwich can be constructed according to user selections rather than the set meal demonstrated in previous builder examples.

Applying the pattern

To keep the code short and simple, we will only create two concrete classes of each ingredient type, and we will use buttons and a text view to display the output rather than a recycler view. Simply follow these steps to create our sandwich builder pattern:

  1. Begin with the following interface:

    public interface Ingredient { 
     
        public String description(); 
     
        public int kcal(); 
    } 
    
  2. Create these two abstract implementations of Ingredient. They are empty...

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