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Android 9 Development Cookbook

You're reading from   Android 9 Development Cookbook Over 100 recipes and solutions to solve the most common problems faced by Android developers

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Product type Paperback
Published in Oct 2018
Publisher Packt
ISBN-13 9781788991216
Length 464 pages
Edition 3rd Edition
Languages
Tools
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Author (1):
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Rick Boyer Rick Boyer
Author Profile Icon Rick Boyer
Rick Boyer
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Toc

Table of Contents (18) Chapters Close

Preface 1. Activities FREE CHAPTER 2. Layouts 3. Views, Widgets, and Styles 4. Menus and Action Mode 5. Fragments 6. Home Screen Widgets, Search, and the System UI 7. Data Storage 8. Alerts and Notifications 9. Using the Touchscreen and Sensors 10. Graphics and Animation 11. A First Look at OpenGL ES 12. Multimedia 13. Telephony, Networks, and the Web 14. Location and Using Geofencing 15. Getting Your App Ready for the Play Store 16. Getting Started with Kotlin 17. Other Books You May Enjoy

Responding to hardware media controls in your app


Having your app respond tomedia controls (like on headphones), such as Play, Pause, Skip, and so on, is a nice touch your users will appreciate.Android makes this possible through the media library. As with the Playing sound effects with SoundPool recipe earlier, the Lollipop release changed how this is done. Unlike theSoundPoolexample, this recipe is able to take advantage of another approach, the compatibility library.

This recipe will show you how to set upMediaSessionto respond to the hardware buttons, which will work on Lollipop and later, as well as previous Lollipop versions using theMediaSessionCompatlibrary. (The compatibility library will take care of checking the OS version and using the correct API calls automatically.)

Getting ready

Create a new project in Android Studio and call itHardwareMediaControls.  Use the default Phone & Tablet options and select Empty Activity on the Add an Activityto Mobile dialog.

How to do it...

We...

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