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Android 6 Essentials
Android 6 Essentials

Android 6 Essentials: Design, build, and create your own applications using the full range of features available in Android 6

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Android 6 Essentials

Chapter 1. Android Marshmallow Permissions

Android permissions have been there for as long as we can remember—since Android 1.0, to be exact. Through the years and with the evolvement of platforms, the Android permissions model has been modified by adding new permissions and trying to allow more granular control over the part of the device hardware/data the application has.

In this chapter, we will review a bit of the Android permissions model that was prior to Android Marshmallow, and we'll focus on the changes it brings to the table. We will also explain the changes that you as a developer must do in order to handle all the other changes and make sure your applications work as intended on Android Marshmallow.

In this chapter, we will cover the following:

  • An overview of Android permissions
  • Understanding Android Marshmallow permissions
  • Handling code permissions with best practices

An overview of Android permissions

In Android, each application runs with distinct system IDs known as Linux user ID and Group ID. The system parts are also separated into distinct IDs, forming isolated zones for applications—from each other and from the system. As part of this isolated life cycle scheme, accessing services or other applications' data requires that you declare this desire in advance by requesting a permission.

This is done by adding the uses-permission element to your AndroidManifest.xml file. Your manifest may have zero or more uses-permission elements, and all of them must be the direct children of the root <manifest> element.

Trying to access data or features without proper permission would give out a security exception (using a SecurityException class), informing us about the missing permission in most cases.

The sendBroadcast(Intent) method is exceptional as it checks permissions after the method call has returned, so we will not receive an exception if there are permission failures. A permission failure should be printed to the system log. Note that in Android versions prior to Marshmallow, missing permissions were due to missing declarations in the manifest. Hence, it is important that you keep permissions in mind when you come up with the feature list for your app.

Permissions

When using Android platform as an app, you have restrictions preventing access to some hardware, system APIs, private user data, and application data.

Permission is needed in order to allow access to a specific API, data, or hardware; it was asked upon the installation of your app up until Android Marshmallow. Most permissions are used to restrict access. When a permission is granted, you then have access to that specific restricted area. A feature can be protected by one permission at most.

The uses-permission element takes a name attribute, android:name, which is the name of the permission your application requires:

<uses-permission android:name="string" android:maxSdkVersion="integer" />

Did you know that the android:maxSdkVersion attribute, added in API level 19, is used to notify the version of the API from which this permission should not be granted? This is useful if a permission is no longer needed on higher versions of the API. For example, take a look at the following:

<uses-permission
  android:name="android.permission.READ_EXTERNAL_STORAGE"
  android:maxSdkVersion="18" />

In API 19, your app doesn't need to ask for this permission—it's granted to you.

Your application can also protect its own components, such as activities, services, broadcast receivers, and content providers with permissions.

It can employ any of the permissions defined by Android and declared by other applications, or it can define its own.

For more information on permissions, you can read http://developer.android.com/reference/android/Manifest.permission.html.

Permission group definitions

Permissions are divided into groups. According to Google, we can say that a permission group puts together related permissions in a single name/tag. You can group permissions together using the permissionGroup attribute inside the <permission> element.

Permissions grouped in the same permission group are shown as one group when approving permissions or when checking an app for its permissions.

The permission group is what you see when installing an application from the Play Store; for example, take a look at the following screenshot:

Permission group definitions

Let's take a look at the structure of the permission-group tag:

<permission-group android:description="string resource"
                  android:icon="drawable resource"
                  android:label="string resource"
                  android:name="string" />

The elements of the preceding structure can be explained as follows:

  • android:description: This refers to simple text used to describe the group.
  • android:icon: This refers to an icon from a drawable resource that represents the permission.
  • android:label: This refers to a simple text name for the group.
  • android:name: This is the name of the group. It is used to assign permissions to a specific group.

The following table shows you the various categories of permissions that are there in a permissions group:

Permissions group

In-app purchases

Device and app history

Contacts

Calendar

Phone

Photos, media, and files

Wi-Fi connection information

Bluetooth connection information

Identity

Cellular data settings

SMS

Location

Microphone

Camera

Device ID and call information

Wearable sensors/activity data

Other

Note

Any permissions that are not part of a permissions group will be shown as Other. When an app is updated, there may be changes to the permissions group for that app.

Permissions that imply feature requirements

Some permissions are implied by feature requirements; we will cover this next.

When declaring a feature in the manifest, we must also request the permissions that we need.

Let's say, for example, that we want to have a feature that sets pictures for our contacts. If we want to take a picture via the Camera API, then we must request a Camera permission.

The <users-feature> tag makes sure we declare that we need devices that support the required feature for our application to work and use that feature. If this feature is not a required feature and our app can work without it but with fewer features, we can use android:required="false", keeping it in mind that this feature is optional.

The <uses-feature> declarations always take precedence over features implied by permissions. The complete list of permission categories that imply feature requirements can be found at http://developer.android.com/guide/topics/manifest/uses-feature-element.html#permissions.

Viewing the permissions for each app

You can look at the permissions for each app using the settings app or the adb shell command.

To use the settings app, go to Settings | Apps. Pick an app and scroll down to see the permissions that the app uses You can see the Lollipop version in the following screenshot:

Viewing the permissions for each app

In Android Marshmallow, the UI is different.

Viewing the permissions for each app

The second option is to use the adb shell commands with the aapt command:

  1. List all the applications along with their installation paths. As an example, let's try to find out Facebook groups' app permissions using the following command:
    adb shell pm list packages –f
    

    We can use the -3 flag to just show the third-party apps instead of the entire list.

  2. Once we get the package location (apk), we need to pull it from the device via the adb pull:
    adb pull /data/app/com.facebook.groups-1/base.apk
    
  3. Our final step to show permissions is to use aapt found in the build-tools folder of your specific build tools version:
    aapt d permissions base.apk
    

    This gives us the following screenshot as a result:

    Viewing the permissions for each app

    To view the permissions for the entire device, take a look at the following screenshot:

    Viewing the permissions for each app

Using an adb command, you can print all known permissions on the device. The package manager (pm) command inside the adb command looks something like the following:

$ adb shell pm list permissions [options] <GROUP>

List permissions get the [options] and <GROUP> arguments (both optional).

Here, options can be as follows:

  • -g: This refers to a list of permissions organized by a group
  • -f: This prints all the information
  • -s: This prints a short summary, and this is what the user sees on screen when checking permissions or approving them
  • -d: This looks up and prints only permissions that are considered dangerous
  • -u: This lists permissions visible to the user only

Understanding Android Marshmallow permissions

Android Marshmallow introduces a new application permissions model, allowing a simpler process for users when installing and/or upgrading applications. Applications running on Marshmallow should work according to a new permissions model, where the user can grant or revoke permissions after the installation—permissions are not given until there is user acceptance.

Supporting the new permissions model is backward-compatible, which means your apps can still be installed and run on devices running older versions of Android using the old permissions model on those devices.

An overview

With the Android Marshmallow version, a new application permissions model has been introduced.

Let's review it a bit more thoroughly:

  • Declaring permissions: All permissions an app needs are declared in the manifest, which is done to preserve backward compatibility in a manner similar to earlier Android platform versions.
  • Permission groups: As discussed previously, permissions are divided into permission groups based on their functionalities:
    • PROTECTION_NORMAL permissions: Some of the permissions are granted when users install the app. Upon installation, the system checks your app's manifest and automatically grants permissions that match the PROTECTION_NORMAL group.
    • INTERNET permission: One important permission is the INTERNET permission, which will be granted upon installation, and the user can't revoke it.
  • App signature permissions granted: The user is not prompted to grant any permissions at the time of installation.
  • Permissions granted by users at runtime: You as an app developer need to request a permission in your app; a system dialog is shown to the user, and the user response is passed back to your app, notifying whether the permission is granted.
  • Permissions can be revoked: Users can revoke permissions that were granted previously. We must learn how to handle these cases, as we'll learn later on.

Note

If an app targets an Android Marshmallow version, it must use the new permissions model.

Permission groups

When working with permissions, we divide them into groups. This division is done for fast user interaction when reviewing and approving permissions. Granting is done only once per permission group. If you add a new permission or request a new permission from the same permission group and the user has already approved that group, the system will grant you the added permission without bothering the user about the approval.

For more information on this, visit https://developer.android.com/reference/android/content/pm/PermissionInfo.html#constants.

When the user installs an app, the app is granted only those permissions that are listed in the manifest that belongs to the PROTECTION_NORMAL group.

Requesting permissions from the PROTECTION_SIGNATURE group will be granted only if the application is signed with the same certificate as the app with the declared permission.

Note

Apps cannot request signature permissions at runtime.

System components automatically receive all the permissions listed in their manifests.

Runtime permissions

Android Marshmallow showcased a new permissions model where users were able to directly manage app permissions at application runtime. Google has altered the old permissions model, mostly to enable easier and frictionless installations and auto-updates for users as well as for app developers. This allows users to install the app without the need to preapprove each permission the application needs. The user can install the app without going through the phase of checking each permission and declining the installation due to a single permission.

Users can grant or revoke permissions for installed apps, leaving the tweaking and the freedom of choice in the users' hands.

Most of the applications will need to address these issues when updating the target API to 23.

Taking coding permissions into account

Well, after all the explanations, we've reached the coding part, and this is where we will get our coding hands dirty. The following are key methods used for handling permissions:

  • Context.checkSelfPermission(): This checks whether your app has been granted a permission
  • Activity.requestPermission(): This requests a permission at runtime

Even if your app is not yet targeting Android Marshmallow, you should test your app and prepare to support it.

Testing permissions

In the Android Marshmallow permissions model, your app must ask the user for individual permissions at runtime. There is limited compatibility support for legacy apps, and you should test your app and also test a version to make sure it's supported.

You can use the following test guide and conduct app testing with the new behavior:

  • Map your app's permissions
  • Test flows with permissions granted and revoked

The adb command shell can be quite helpful to check for permissions:

  • Listing application permissions and status by group can be done using the following adb command:
    adb shell pm list permissions -g
    
  • You can grant or revoke permissions using the following adb syntax:
    adb shell pm [grant|revoke] <permission.name>
    
  • You can grant permissions and install apk using the following adb command:
    adb install -g <path_to_apk>
    

Coding for runtime permissions

When we want to adjust our application to the new model, we need to make sure that we organize our steps and leave no permission stranded:

  • Check what platform the app is running on: When running a piece of code that is sensitive at the API level, we start by checking the version/API level that we are running on.

    By now, you should be familiar with Build.VERSION.SDK_INT.

  • Check whether the app has the required permission: Here, we get ourselves a brand new API call:

    Context.checkSelfPermission(String permission_name).

    With this, we silently check whether permissions are granted or not.

    This method returns immediately, so any permission-related controls/flows should be dealt with by checking this first.

  • Prompting for permissions: We have a new API call, Activity.requestPermissions (String[] permissions, int requestCode). This call triggers the system to show the dialog requesting a permission. This method functions asynchronously.

    You can request more than one permission at once. The second argument is a simple request code returned in the callback so that you can recognize the calls. This is just like how we've been dealing with startActivityForResult() and onActivityResult() for years.

    Another new API is Activity.shouldShowRequestPermissionRationale(String permission).

    This method returns true when you have requested a permission and the user denied the request. It's considered a good practice after verifying that you explain to the user why you need that exact permission. The user can decide to turn down the permission request and select the Don't ask again option; then, this method will return false.

The following sample code checks whether the app has permission to read the user's contacts. It requests the permission if required, and the result callback returns to onRequestPermissionsResult:

if (checkSelfPermission(Manifest.permission.READ_CONTACTS) != PackageManager.PERMISSION_GRANTED) {
  requestPermissions(new String[]{Manifest.permission.READ_CONTACTS}, SAMPLE_MATRIXY_READ_CONTACTS);
}
//Now this is our callback
@Override
public void onRequestPermissionsResult(int requestCode, String permissions[], int[] grantResults) {
  switch (requestCode) {
  case SAMPLE_MATRIXY_READ_CONTACTS:
    if (grantResults[0] == PackageManager.PERMISSION_GRANTED) {
      // permission granted - we can continue the feature flow.
    } else {
      // permission denied! - we should disable the functionality that depends on this permission.
    }
  }
}

Just to make sure we all know the constants used, here's the explanation:

  • public static final int PERMISSION_DENIED=-1:

    Since it's API level 1, permission has not been granted to the given package

  • public static final int PERMISSION_GRANTED=0:

    Since it's API level 1, permission has been granted to the given package.

If the user denies your permission request, your app should take the appropriate action, such as notifying the user why this permission is required or explaining that the feature can't work without it.

Note

Your app cannot assume user interaction has taken place because the user can choose to reject granting a permission along with the do not show again option; your permission request is automatically rejected and onRequestPermissionsResult gets the result back.

Best practices and usage notes

The new permissions model has brought to life a smoother experience for users and a bit more code-handling for developers. It makes it easier to install and update apps and feel comfortable with what the apps are doing.

Minimalism is a great option

Don't be a permission hog! In our application life cycle, we should try to minimize our permission requests. Asking for a lot of permissions and maintaining them can seem hazardous for some, and we should try and make the feature smooth and ask for the smallest number of permissions as far as possible in order to allow relaxed, undisturbed usage. Consider using intents whenever possible—rely on other applications doing some of the work for us (fewer permissions means less friction, turning a good app into a great one).

Asking for too many permissions at once

Users can get distracted by too many dialogs popping up, asking them for more and more permissions. Instead, you should ask for permissions as and when you need them.

However, we have some exceptions to every rule. Your app may require a few permissions to begin with, such as a camera application showing the camera permissions right at the beginning. However, setting the photo to your contact can be done and requested only when the user triggers that specific action. Try to map your flow and make it easier for users to understand what is going on. Users will understand that you've requested permissions for contacts if they have asked to set information to a contact via your app.

One more suggestion: apps with a tutorial can integrate the essential permissions' request in the tutorial, allowing the users to better understand the flow and why each permission is used.

Honesty can be a great policy

When asking for a permission, the system shows a dialog stating which permission your app wants, but it doesn't say why. Consider users who hate being left in the dark thinking why this permission is needed now or users who deny the permissions due to speculation. Things can be even worse: sometimes, a user's cursor may be 2 cm away from the 1-star rating or the uninstall button.

This is why it's a good idea to explain why your app wants the permissions before calling requestPermissions().

Keep in mind that most developers will choose a tutorial but a lot of users may choose to skip tutorials whenever possible, so you must make sure that you can provide information about permissions, apart from the ones in the tutorial.

Need support handling runtime permissions?

Managing permissions is easier with the latest revision of the v4 or v13 support libraries (23, which is the same as the Android Marshmallow API version, so it's easy to remember)

The support libraries now provide several new methods to manage permissions and work properly on any device that can use these libraries. This, for instance, saves you the time required to check for a sufficient API level regardless of whether the device runs Android Marshmallow or not. If an app is installed on a device running Android Marshmallow, proper behavior is achieved—as if you're running the same framework calls. Even when running on lower versions, you get the expected behavior from the support library methods.

The v4 support library has the following methods:

  • ActivityCompat.checkSelfPermission (Context context, String permission):

    This checks whether your app has a permission. PERMISSION_GRANTED is returned if the app has the permission; otherwise, PERMISSION_DENIED is returned.

  • ActivityCompat.requestPermissions (Activity activity, String[] permissions, int requestCode:

    This requests permissions, if required. If the device is not running Android 6.0, you will get a callback.

  • ActivityCompat.OnRequestPermissionsResultCallback(int requestCode, String[] permissions, int[] grantResults):

    This passes PERMISSION_GRANTED if the app already has the specified permission and PERMISSION_DENIED if it does not.

  • ActivityCompat.shouldShowRequestPermissionRationale (Activity activity, String permission):

    This returns true if the user has denied a permission request at least once and has not yet selected the Don't ask again option.

According to the design patterns, we should now give our users more information about the feature and why these permissions are so important to the app.

Note

If the device is not running Android Marshmallow, shouldShowRequestPermissionRationale will always return false.

The PermissionChecker class is also included in v4.

This class provides several methods for apps that use IPC to check whether a particular package has a specified permission when IPC calls are made.

Android has a compatibility mode, allowing users to revoke access to permission-protected methods for legacy apps. When a user revokes access in the compatibility mode, the app's permissions remain the same but access to the APIs is restricted.

The PermissionChecker method verifies app permissions in normal as well as legacy modes.

Note

If your app acts as a middleman on behalf of other apps and needs to call platform methods that require runtime permissions, you should use the appropriate PermissionChecker method in order to ensure that the other app is allowed to perform the operation.

The v13 support library provides the following permission methods:

  • FragmentCompat.requestPermissions():

    This requests permissions, if required. If the device is not running Android 6.0, you will get a callback.

  • FragmentCompat.OnRequestPermissionsResultCallback:

    This passes PERMISSION_GRANTED if the app already has the specified permission and PERMISSION_DENIED if it does not.

  • FragmentCompat.shouldShowRequestPermissionRationale():

    This returns true if the user has denied a permission request at least once and has not yet selected the Don't ask again option.

According to the design patterns, we should now give our users more information about the feature and why this permission is so important to the app.

Note

If the device is not running Android Marshmallow, it will always return false.

You can check out the sample project for the three ways to handle permissions:

https://github.com/MaTriXy/PermissionMigrationGuide

For more information on permission design patterns, read Patterns – Permissions by Google at https://www.google.com/design/spec/patterns/permissions.html.

Some permissions are normal and safer to use

The Android system flags permissions according to their protection levels. The levels are describes at http://developer.android.com/reference/android/content/pm/PermissionInfo.html.

The level that is relevant to our discussion is PROTECTION_NORMAL, in which permissions are considered to have little or no risk when applications have them.

Let's say you want to build a flashlight app; allowing your app to turn on the flash is not considered a huge risk to privacy or security, and this is why flashlight permission is flagged PROTECTION_NORMAL.

When you declare normal permissions in the manifest, the system grants these permissions automatically at the time of installation. There is no prompt to grant permissions for a normal permissions group, and these permissions can't be revoked by users.

This means that you can be sure that normal permissions are granted at the time of installation.

Currently, the permissions classified as PROTECTION_NORMAL are as follows:

  • android.permission.ACCESS_LOCATION_EXTRA_COMMANDS
  • android.permission.ACCESS_NETWORK_STATE
  • android.permission.ACCESS_WIFI_STATE
  • android.permission.ACCESS_WIMAX_STATE
  • android.permission.BLUETOOTH
  • android.permission.BLUETOOTH_ADMIN
  • android.permission.BROADCAST_STICKY
  • android.permission.CHANGE_NETWORK_STATE
  • android.permission.CHANGE_WIFI_MULTICAST_STATE
  • android.permission.CHANGE_WIFI_STATE
  • android.permission.DISABLE_KEYGUARD
  • android.permission.EXPAND_STATUS_BAR
  • android.permission.FLASHLIGHT
  • android.permission.GET_ACCOUNTS
  • android.permission.GET_PACKAGE_SIZE
  • android.permission.INTERNET
  • android.permission.KILL_BACKGROUND_PROCESSES
  • android.permission.MODIFY_AUDIO_SETTINGS
  • android.permission.NFC
  • android.permission.PERSISTENT_ACTIVITY
  • android.permission.READ_SYNC_SETTINGS
  • android.permission.READ_SYNC_STATS
  • android.permission.READ_USER_DICTIONARY
  • android.permission.RECEIVE_BOOT_COMPLETED
  • android.permission.REORDER_TASKS
  • android.permission.SET_TIME_ZONE
  • android.permission.SET_WALLPAPER
  • android.permission.SET_WALLPAPER_HINTS
  • android.permission.SUBSCRIBED_FEEDS_READ
  • android.permission.TRANSMIT_IR
  • android.permission.VIBRATE
  • android.permission.WAKE_LOCK
  • android.permission.WRITE_SETTINGS
  • android.permission.WRITE_SYNC_SETTINGS
  • android.permission.WRITE_USER_DICTIONARY
  • com.android.alarm.permission.SET_ALARM
  • com.android.launcher.permission.INSTALL_SHORTCUT

Summary

As you saw, the Android permission system and model is vast and has introduced a few changes that can help app developers and applications gain more traction and installations and give the users the ability to decide when your applications will be able to use each permission-dependent feature. Keep in mind, though, that this is just a starting point and Android Marshmallow still needs to gain market share and get adopted by OEMs, enabling users with freedom of choice. You as an app developer must prepare in advance and make sure your application development is forward-facing, allowing new users to enjoy the latest updates as soon as possible while maintaining a high level of performance for your applications.

In the next chapter, we will go over a small yet important feature in the Android Marshmallow version: app linking.

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Key benefits

  • Learn how to utilize the robust features of Android 6 to design, develop, and publish better Android applications
  • Get useful guidance on creating new apps or migrating existing apps to support features such as app permissions, app links, fingerprint authentication, etc
  • A fast paced guide, packed with hands-on examples that ties all the features such as API, audio, video, camera, tab customization together under a single cover

Description

Android 6 is the latest and greatest version of the Android operating system, and comes packed with cutting edge new features for you to harness for the benefit of building better applications. This step-by-step guide will take you through the basics of the Android Marshmallow permissions model and beyond into other crucial areas such as the Audio,Video,Camera API and Android’s at work features. Learn how to create, deploy, and manage Android applications with Marshmallow’s API and the latest functionalities. The combination of instructions and real-world examples will make your application deployment and testing a breeze.

Who is this book for?

This book is for Android developers who are looking to move their applications into the next Android version with ease.

What you will learn

  • Familiarize yourself with the features of Android 6
  • Code with the new Android permissions model
  • Use apps auto backup and restore lost data automatically
  • Increase user engagement with apps through an assistant using triggers and providing contextual assistance
  • Assess and handle proper usage of the API
  • Work with Audio,Video,Camera in Android 6
  • Utilize the new features in Android for professional purposes
  • Understand and code Chrome's custom tabs

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Length: 122 pages
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Table of Contents

9 Chapters
1. Android Marshmallow Permissions Chevron down icon Chevron up icon
2. App Links Chevron down icon Chevron up icon
3. Apps' Auto Backup Chevron down icon Chevron up icon
4. Changes Unfold Chevron down icon Chevron up icon
5. Audio, Video, and Camera Features Chevron down icon Chevron up icon
6. Android for Work Chevron down icon Chevron up icon
7. Chrome Custom Tabs Chevron down icon Chevron up icon
8. Authentication Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon

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M. Pavlasek Jan 25, 2016
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Interesting book for everyone who wants to migrate his app to Android 6 - Permissions or use new features like Android for Work or Doze Mode.
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Sussane Miller Mar 31, 2016
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I must admit it was the title that had me reaching for this one. This book is a great beginners resource on Android. It provides an interesting read as most of the important concepts are explained in the best manner. I really do think this is one of the best books on Android available and I can honestly say that to me this book is an asset and feel confident in being able to execute Android with the help of this book. This book is definitely worth its heft!
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Amazon Customer Mar 31, 2016
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The book is a step-by-step guide will take you through the basics of the Android Marshmallow permissions model and also beyond into other crucial areas such as the Audio,Video,Camera API and Android’s at work features.I learnt how to create, deploy, and manage Android applications with Marshmallow’s API and the latest functionalities. Sounds Cool and feels good to have this knowledge .
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FAQs

What is included in a Packt subscription? Chevron down icon Chevron up icon

A subscription provides you with full access to view all Packt and licnesed content online, this includes exclusive access to Early Access titles. Depending on the tier chosen you can also earn credits and discounts to use for owning content

How can I cancel my subscription? Chevron down icon Chevron up icon

To cancel your subscription with us simply go to the account page - found in the top right of the page or at https://subscription.packtpub.com/my-account/subscription - From here you will see the ‘cancel subscription’ button in the grey box with your subscription information in.

What are credits? Chevron down icon Chevron up icon

Credits can be earned from reading 40 section of any title within the payment cycle - a month starting from the day of subscription payment. You also earn a Credit every month if you subscribe to our annual or 18 month plans. Credits can be used to buy books DRM free, the same way that you would pay for a book. Your credits can be found in the subscription homepage - subscription.packtpub.com - clicking on ‘the my’ library dropdown and selecting ‘credits’.

What happens if an Early Access Course is cancelled? Chevron down icon Chevron up icon

Projects are rarely cancelled, but sometimes it's unavoidable. If an Early Access course is cancelled or excessively delayed, you can exchange your purchase for another course. For further details, please contact us here.

Where can I send feedback about an Early Access title? Chevron down icon Chevron up icon

If you have any feedback about the product you're reading, or Early Access in general, then please fill out a contact form here and we'll make sure the feedback gets to the right team. 

Can I download the code files for Early Access titles? Chevron down icon Chevron up icon

We try to ensure that all books in Early Access have code available to use, download, and fork on GitHub. This helps us be more agile in the development of the book, and helps keep the often changing code base of new versions and new technologies as up to date as possible. Unfortunately, however, there will be rare cases when it is not possible for us to have downloadable code samples available until publication.

When we publish the book, the code files will also be available to download from the Packt website.

How accurate is the publication date? Chevron down icon Chevron up icon

The publication date is as accurate as we can be at any point in the project. Unfortunately, delays can happen. Often those delays are out of our control, such as changes to the technology code base or delays in the tech release. We do our best to give you an accurate estimate of the publication date at any given time, and as more chapters are delivered, the more accurate the delivery date will become.

How will I know when new chapters are ready? Chevron down icon Chevron up icon

We'll let you know every time there has been an update to a course that you've bought in Early Access. You'll get an email to let you know there has been a new chapter, or a change to a previous chapter. The new chapters are automatically added to your account, so you can also check back there any time you're ready and download or read them online.

I am a Packt subscriber, do I get Early Access? Chevron down icon Chevron up icon

Yes, all Early Access content is fully available through your subscription. You will need to have a paid for or active trial subscription in order to access all titles.

How is Early Access delivered? Chevron down icon Chevron up icon

Early Access is currently only available as a PDF or through our online reader. As we make changes or add new chapters, the files in your Packt account will be updated so you can download them again or view them online immediately.

How do I buy Early Access content? Chevron down icon Chevron up icon

Early Access is a way of us getting our content to you quicker, but the method of buying the Early Access course is still the same. Just find the course you want to buy, go through the check-out steps, and you’ll get a confirmation email from us with information and a link to the relevant Early Access courses.

What is Early Access? Chevron down icon Chevron up icon

Keeping up to date with the latest technology is difficult; new versions, new frameworks, new techniques. This feature gives you a head-start to our content, as it's being created. With Early Access you'll receive each chapter as it's written, and get regular updates throughout the product's development, as well as the final course as soon as it's ready.We created Early Access as a means of giving you the information you need, as soon as it's available. As we go through the process of developing a course, 99% of it can be ready but we can't publish until that last 1% falls in to place. Early Access helps to unlock the potential of our content early, to help you start your learning when you need it most. You not only get access to every chapter as it's delivered, edited, and updated, but you'll also get the finalized, DRM-free product to download in any format you want when it's published. As a member of Packt, you'll also be eligible for our exclusive offers, including a free course every day, and discounts on new and popular titles.