Making more patterns with Meshmixer
The pattern tool can also create interesting surfaces using the model's mesh as a template. This is very similar to what we did in Chapter 5, Manipulating Meshes and Bridges, when we used TopMod to make 3D pipes of a wireframe. In this recipe, we'll discover how Meshmixer can be utilized to create an interesting texture.
Getting ready
For this recipe, we'll use the Meshmixer bunny again. It's a good form with lots of curves and it's not a solid, so that'll give us an opportunity to see what happens inside the model. First, we'll need to make a quick modification. We need to reduce the bunny's polygon count.
We can do this easily using the keyboard shortcuts. The shortcut Ctrl + A will select the entire model and Shift + R will bring up the Reduce window. Reduce the bunny to 96% and save the model.
How to do it...
We will proceed as follows:
Load the reduced bunny mesh. Go to Edit and choose Make Pattern.
Change Tiled Tubes to Dual Edges. Accept the changes and...