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3D Character Rigging in Blender

You're reading from   3D Character Rigging in Blender Bring your characters to life through rigging and make them animation-ready

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Product type Paperback
Published in Apr 2024
Publisher Packt
ISBN-13 9781803238807
Length 164 pages
Edition 1st Edition
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Author (1):
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Jaime Kelly Jaime Kelly
Author Profile Icon Jaime Kelly
Jaime Kelly
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Table of Contents (14) Chapters Close

Preface 1. Part 1: An Introduction
2. Chapter 1: Introduction to Rigs and Terminologies FREE CHAPTER 3. Chapter 2: Starting with Bones 4. Part 2: Rigging
5. Chapter 3: Using Weighting Tools to Give Life to a Mesh 6. Chapter 4: Beginning the Rigging Process 7. Chapter 5: Getting Started with Weight Painting 8. Part 3: Advanced Techniques
9. Chapter 6: Using IK and Rig Controls 10. Chapter 7: Getting Started with Shape Keys 11. Chapter 8: Beyond the Basics 12. Index 13. Other Books You May Enjoy

Making a shape key

This section will start us off by getting to grips with adding shape keys, covering the menus that you will need to navigate to create these shape keys. Working on the basis and then creating the additional shape keys that we can edit later on:

  1. Let’s look at how to make a shape key. The first one will automatically be named Basis, our base shape key. To add a new shape key, navigate to Object data properties | Shape keys and click the + button.

    This new shape key will automatically be named Basis. Do not delete or modify this in any way. Basis stores the base mesh without modifications and is what any subsequent shape keys spring from. This navigation process is shown in order in Figure 7.2:

Figure 7.2 – Navigating to the Shape Keys UI

Figure 7.2 – Navigating to the Shape Keys UI

  1. Now that you have a base shape key, go ahead and click the + button again to add our first real shape key.
  2. You should give each shape key a name that makes it easy to...
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