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3D Character Rigging in Blender

You're reading from   3D Character Rigging in Blender Bring your characters to life through rigging and make them animation-ready

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Product type Paperback
Published in Apr 2024
Publisher Packt
ISBN-13 9781803238807
Length 164 pages
Edition 1st Edition
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Author (1):
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Jaime Kelly Jaime Kelly
Author Profile Icon Jaime Kelly
Jaime Kelly
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Table of Contents (14) Chapters Close

Preface 1. Part 1: An Introduction
2. Chapter 1: Introduction to Rigs and Terminologies FREE CHAPTER 3. Chapter 2: Starting with Bones 4. Part 2: Rigging
5. Chapter 3: Using Weighting Tools to Give Life to a Mesh 6. Chapter 4: Beginning the Rigging Process 7. Chapter 5: Getting Started with Weight Painting 8. Part 3: Advanced Techniques
9. Chapter 6: Using IK and Rig Controls 10. Chapter 7: Getting Started with Shape Keys 11. Chapter 8: Beyond the Basics 12. Index 13. Other Books You May Enjoy

Summary

We started this chapter by parenting a mesh to an armature with empty weight groups, giving us a clean slate to work with. We then moved on to weight paint mode, using the draw tool to set weights and the Blur tool to soften the border between different weight zones. We continued by covering the rest of the body, front and back, with the figure diagrams serving as guidance. Finally, we applied some touchups while bending the rig into stress positions to find poor deformation.

  • Used Ctrl + P to parent a mesh to an armature, selecting the mesh and then the armature
  • Selected an empty weights option to give us a clean start
  • Experimented with how bone placement can affect deformation quality
  • Followed the provided diagrams for rough guidance on the zones each bone should control

That concludes this chapter – you now know how to take any mesh and any armature and bind them together to bring models to life.

In the next chapter, we will cover shape...

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