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3D Character Rigging in Blender

You're reading from   3D Character Rigging in Blender Bring your characters to life through rigging and make them animation-ready

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Product type Paperback
Published in Apr 2024
Publisher Packt
ISBN-13 9781803238807
Length 164 pages
Edition 1st Edition
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Author (1):
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Jaime Kelly Jaime Kelly
Author Profile Icon Jaime Kelly
Jaime Kelly
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Table of Contents (14) Chapters Close

Preface 1. Part 1: An Introduction
2. Chapter 1: Introduction to Rigs and Terminologies FREE CHAPTER 3. Chapter 2: Starting with Bones 4. Part 2: Rigging
5. Chapter 3: Using Weighting Tools to Give Life to a Mesh 6. Chapter 4: Beginning the Rigging Process 7. Chapter 5: Getting Started with Weight Painting 8. Part 3: Advanced Techniques
9. Chapter 6: Using IK and Rig Controls 10. Chapter 7: Getting Started with Shape Keys 11. Chapter 8: Beyond the Basics 12. Index 13. Other Books You May Enjoy

Beginning the Rigging Process

In Chapter 3, we added and prepared a mesh for rigging, and we covered the core fundamentals of rigging. In this chapter, we are going to start rigging a human model. We will start by making sure to set up both the mesh and the armature correctly to avoid problems that can be hard to fix, or even diagnose, later down the line. Then, we will be placing the needed bones in the correct places to fashion ourselves a skeletal control that we can tie our human mesh to.

In this chapter, we will cover the following topics:

  • Understanding the core ideas behind rigging
  • Setting up the model
  • Starting the rigging process
  • Naming and mirroring

By the end of this chapter, you will be able to fully rig a human model. You’ll have learned how to place an armature, how to add bones to it, and how to name them correctly to avoid any confusion while rigging models.

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