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XR Development with Unity

You're reading from   XR Development with Unity A beginner's guide to creating virtual, augmented, and mixed reality experiences using Unity

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Product type Paperback
Published in Nov 2023
Publisher Packt
ISBN-13 9781805128120
Length 284 pages
Edition 1st Edition
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Authors (2):
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Anna Braun Anna Braun
Author Profile Icon Anna Braun
Anna Braun
Raffael Rizzo Raffael Rizzo
Author Profile Icon Raffael Rizzo
Raffael Rizzo
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Toc

Table of Contents (15) Chapters Close

Preface 1. Part 1 – Understanding the Basics of XR and Unity FREE CHAPTER
2. Chapter 1: Introduction to XR and Unity 3. Chapter 2: The Unity Editor and Scene Creation 4. Part 2 – Interactive XR Applications with Custom Logic, Animations, Physics, Sound, and Visual Effects
5. Chapter 3: VR Development in Unity 6. Chapter 4: AR Development in Unity 7. Chapter 5: Building Interactive VR Experiences 8. Chapter 6: Building Interactive AR Experiences 9. Chapter 7: Adding Sound and Visual Effects 10. Part 3 – Advanced XR Techniques: Hand-Tracking, Gaze-Tracking, and Multiplayer Capabilities
11. Chapter 8: Building Advanced XR Techniques 12. Chapter 9: Best Practices and Future Trends in XR Development 13. Index 14. Other Books You May Enjoy

Building interactive VR experiences with C#

So far, we have added interactions to our scene just by using Unity’s Animation system without writing a single line of code. In the next sections, you will learn how you can use scripting with C# to add even more complex breaths of air into your GameObjects and scene.

The first question we are going to answer is this: when do we need to write C# code for our animations and interactions?

Understanding when to use C# for animations and interactions

It’s important to understand that Unity’s animation and animator systems and the use of C# scripting are not mutually exclusive. They are often used together, with the animator controlling predefined animations and C# adding interactivity based on user input or other game events.

In the previous section, we rotated and scaled cars based using Unity’s animation and animator systems. These systems are primarily used to create predefined animations. We can divide...

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