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XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition

You're reading from   XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition Create your own exciting games with Visual Basic and Microsoft XNA 4.0

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849692403
Length 424 pages
Edition 1st Edition
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (16) Chapters Close

XNA 4.0 Game Development by Example – Visual Basic Edition Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Introducing XNA Game Studio FREE CHAPTER 2. Flood Control – Underwater Puzzling 3. Flood Control – Smoothing Out the Rough Edges 4. Asteroid Belt Assault – Lost in Space 5. Asteroid Belt Assault – Special Effects 6. Robot Rampage – Multi-Axis Mayhem 7. Robot Rampage – Lots and Lots of Bullets 8. Gemstone Hunter - Put on your Platform Shoes 9. Gemstone Hunter—Standing on your Own Two Pixels Index

Time for action – updating the Game1 class


  1. Add the following declarations to the Game1 class:

    Public Enum GameStates 
        TitleScreen
        Playing
        WaveComplete
        GameOver
    End Enum
    
    Private gameState As GameStates = GameStates.TitleScreen
    
    Private gameOverTimer As Single = 0
    Private gameOverDelay As Single = 6
    
    Private waveCompleteTimer As Single = 0
    Private waveCompleteDelay As Single = 6
  2. Remove the call to GoalManager.GenerateComputers() from the LoadContent() method of the Game1 class.

  3. Add the checkPlayerDeath() method to the Game1 class:

    Private Sub checkPlayerDeath()
        For Each enemyTank As Enemy In EnemyManager.Enemies
            If (enemyTank.EnemyBase.IsCircleColliding(
                Player.BaseSprite.WorldCenter,
                Player.BaseSprite.CollisionRadius)) Then
    
                gameState = GameStates.GameOver
            End If
        Next
    End Sub
  4. Replace the existing Update() method of the Game1 class with the following code:

    Protected Overrides Sub Update(gameTime As GameTime)
        ' Allows...
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