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WebRTC Blueprints

You're reading from   WebRTC Blueprints Develop your very own media applications and services using WebRTC

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Product type Paperback
Published in May 2014
Publisher
ISBN-13 9781783983100
Length 176 pages
Edition Edition
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Author (1):
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Andrii Sergiienko Andrii Sergiienko
Author Profile Icon Andrii Sergiienko
Andrii Sergiienko
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Table of Contents (13) Chapters Close

WebRTC Blueprints
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Developing a WebRTC Application FREE CHAPTER 2. Using the WebRTC Data API 3. The Media Streaming and Screen Casting Services 4. Security and Authentication 5. Mobile Platforms Index

Starting the application and testing it


Now it's time to test our application:

  1. Compile and start the signaling server as described in one of the previous chapters.

  2. Open your application's URL in a web browser. Let's open the URL in Chrome.

  3. You might see a message on Chrome that says Do you want <website name> to share your screen? Click on YES here, and you will see the "sharing screen" plaque at the bottom of the screen. At this stage, your application gets access to the screen and is ready to show it to the remote side.

  4. You will also see a URL on the page that you should open on the remote side. Copy this URL and open it in another browser or another machine. Let's open it in Firefox. Firefox won't ask you whether you want to share the screen; it doesn't support this feature yet, so it will stream the video from your camera instead of the screen.

  5. After the peer connection has been established successfully, you should be able to see the remote desktop in Firefox and the video from the...

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