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WebGL Beginner's Guide

You're reading from   WebGL Beginner's Guide If you're a JavaScript developer who wants to take the plunge into 3D web development, this is the perfect primer. From a basic understanding of WebGL structure to creating realistic 3D scenes, everything you need is here.

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849691727
Length 376 pages
Edition 1st Edition
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Table of Contents (18) Chapters Close

WebGL Beginner's Guide
Credits
About the Authors
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with WebGL FREE CHAPTER 2. Rendering Geometry 3. Lights! 4. Camera 5. Action 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques Index

Ray tracing in fragment shaders


A common (if somewhat impractical) technique used to show how powerful shaders can be is using them to ray trace a scene. Thus far, all of our rendering has been done with polygon rasterization, which is the technical term for the triangle-based rendering that WebGL operates with). Ray tracing is an alternate rendering technique that traces the path of light through a scene as it interacts with mathematically defined geometry.

Ray tracing has several advantages compared to polygonal rendering, the primary of which is that it can create more realistic scenes due to a more accurate lighting model that can easily account for things like reflection and reflected lighting. Ray tracing also tends to be far slower than polygonal rendering, which is why it's not used much for real-time applications.

Ray tracing a scene is done by creating a series of rays (represented by an origin and direction) that start at the camera's location and pass through each pixel in the...

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