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Virtual Reality Blueprints

You're reading from   Virtual Reality Blueprints Create compelling VR experiences for mobile and desktop

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Product type Paperback
Published in Feb 2018
Publisher Packt
ISBN-13 9781786462985
Length 250 pages
Edition 1st Edition
Languages
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Authors (2):
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John Williamson John Williamson
Author Profile Icon John Williamson
John Williamson
Charles Palmer Charles Palmer
Author Profile Icon Charles Palmer
Charles Palmer
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Toc

Table of Contents (12) Chapters Close

Preface 1. The Past, Present, and Future of VR FREE CHAPTER 2. Building a Solar System for Google Cardboard 3. Building an Image Gallery System for the Gear VR 4. Adding User Interactions to the Virtual Gallery Project 5. Fighting Zombies on the Oculus Rift 6. Scripting Zombies for the Oculus Rift 7. Carnival Midway Games — Part 1 8. Carnival Midway Games — Part 2 9. VR Hardware Roundup 10. VR Terms and Definitions 11. Other Books You May Enjoy

Platform setup

Before we begin building the solar system, we must setup our computer environment to build the runtime application for a given VR device. If you have never built a Unity application for Android or iOS, you will need to download and install the Software Development Kit (SDK) for your chosen platform. An SDK is a set of tools that will let you build an application for a specific software package, hardware platform, game console, or operating system. Installing the SDK may require additional tools or specific files to complete the process, and the requirements change from year to year, as operating systems and hardware platforms undergo updates and revisions.

To deal with this nightmare, Unity maintains an impressive set of platform-specific instructions to ease the setup process. Their list contains detailed instructions for the following platforms:

  • Apple Mac
  • Apple...
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