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Unreal Engine Virtual Reality Quick Start Guide

You're reading from   Unreal Engine Virtual Reality Quick Start Guide Design and Develop immersive virtual reality experiences with Unreal Engine 4

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Product type Paperback
Published in Feb 2019
Publisher Packt
ISBN-13 9781789617405
Length 178 pages
Edition 1st Edition
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Author (1):
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Jessica Plowman Jessica Plowman
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Jessica Plowman
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Artistic limitations in VR

Now that we have a basic understanding, it's time to get specific. How do the limitations we face in VR affect each of the following categories of game art?:

  • Static and skeletal meshes
  • Materials
  • Lighting
  • Visual effects

Each category represents different limitations that need to be considered when creating the visuals for our game.

Static and skeletal mesh limitations

Let's start by taking a look at static and skeletal meshes:

The static mesh editor in Unreal 4

Static and skeletal meshes represent the majority of the art that goes into creating a game in Unreal Engine 4. These are your 3D models and tend to be sorted into groups such as environment, character, weapon, vehicle, and so...

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