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Unreal Engine Physics Essentials

You're reading from   Unreal Engine Physics Essentials Gain practical knowledge of mathematical and physics concepts in order to design and develop an awesome game world using Unreal Engine 4

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Product type Paperback
Published in Sep 2015
Publisher
ISBN-13 9781784394905
Length 216 pages
Edition 1st Edition
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Concepts
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Authors (2):
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Devin Sherry Devin Sherry
Author Profile Icon Devin Sherry
Devin Sherry
Katax Emperore Katax Emperore
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Katax Emperore
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Toc

Table of Contents (10) Chapters Close

Preface 1. Math and Physics Primer FREE CHAPTER 2. Physics Asset Tool 3. Collision 4. Constraints 5. Physics Damping, Friction, and Physics Bodies 6. Materials 7. Creating a Vehicle Blueprint 8. Advanced Topics Index

Creating the Vehicle Blueprints – a section review


In this section, we looked at the necessary blueprints and data assets. We will move on and edit their properties to obtain the behaviors we need for our working Buggy Vehicle. First, we created the WheeledVehicle blueprint. This is the main blueprint for our vehicle. Then, we created two types of Wheel Blueprints (one for our front wheels and another for our back wheels). Further, we created the TireType data asset. This is necessary to control the Friction property for our wheels. Lastly, we created our animation blueprint for the Buggy skeletal mesh, and we discussed about Animation Blueprints and its functionalities in detail. Now that we have created the necessary blueprint and data assets for our vehicle, we can move on and edit the properties of these assets.

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