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Unreal Engine 5 Game Development with C++ Scripting

You're reading from   Unreal Engine 5 Game Development with C++ Scripting Become a professional game developer and create fully functional, high-quality games

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Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781804613931
Length 384 pages
Edition 1st Edition
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Author (1):
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ZHENYU GEORGE LI ZHENYU GEORGE LI
Author Profile Icon ZHENYU GEORGE LI
ZHENYU GEORGE LI
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Table of Contents (18) Chapters Close

Preface 1. Part 1 – Getting Started with Unreal C++ Scripting
2. Chapter 1: Creating Your First Unreal C++ Game FREE CHAPTER 3. Chapter 2: Editing C++ Code in Visual Studio 4. Chapter 3: Learning C++ and Object-Oriented Programming 5. Chapter 4: Investigating the Shooter Game’s Generated Project and C++ Code 6. Part 2 – C++ Scripting for Unreal Engine
7. Chapter 5: Learning How to Use UE Gameplay Framework Base Classes 8. Chapter 6: Creating Game Actors 9. Chapter 7: Controlling Characters 10. Chapter 8: Handling Collisions 11. Chapter 9: Improving C++ Code Quality 12. Part 3: Making a Complete Multiplayer Game
13. Chapter 10: Making Pangaea a Network Multiplayer Game 14. Chapter 11: Controlling the Game Flow 15. Chapter 12: Polishing and Packaging the Game 16. Index 17. Other Books You May Enjoy

Adding UI widgets to game levels

UI widgets can be created and added to the viewport of the current game level, but the preferred place to create UI widgets is in Level Blueprints. So, click on the List of World Blueprints button on the toolbar and choose Open Level Blueprint to open and edit the Level Blueprint:

Figure 11.12 – Opening the current Level Blueprint

Figure 11.12 – Opening the current Level Blueprint

Next, open LobbyMap and edit the Level Blueprint as follows:

  1. Search for and add a Create Widget node to the graph. The new node’s title only displays Construct NONE at the moment.
  2. Select BP_LobbyWidget from the Class drop-down menu. The Create Widget node’s title will now display Create BP Lobby Widget Widget.
  3. Add a Add to View Port node and connect the output pin of the Create BP Lobby Widget Widget node to the input pin of Add to View Port node. Connect the execution pins of these two nodes as well:
Figure 11.13 – Creating and showing BP_LobbyWidget on LobbyMap

Figure 11.13 – Creating...

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