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Unreal Engine 5 Character Creation, Animation, and Cinematics

You're reading from   Unreal Engine 5 Character Creation, Animation, and Cinematics Create custom 3D assets and bring them to life in Unreal Engine 5 using MetaHuman, Lumen, and Nanite

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Product type Paperback
Published in Jun 2022
Publisher Packt
ISBN-13 9781801812443
Length 598 pages
Edition 1st Edition
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Authors (2):
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Wilhelm Ogterop Wilhelm Ogterop
Author Profile Icon Wilhelm Ogterop
Wilhelm Ogterop
Henk Venter Henk Venter
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Henk Venter
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Table of Contents (27) Chapters Close

Preface 1. Part 1 Creating 3D Assets
2. Chapter 1: An Introduction to Blender's 3D Modeling and Sculpting Tools FREE CHAPTER 3. Chapter 2: Modeling a Robot Drone Character 4. Chapter 3: Let's Sculpt an Alien Plant! 5. Chapter 4: UV Maps and Texture Baking 6. Chapter 5: Texturing Your Models inside Quixel Mixer 7. Part 2 Building Your Virtual Movie Set in Unreal Engine 5
8. Chapter 6: Exploring Unreal Engine 5 9. Chapter 7: Setting Up Materials in UE 5 10. Chapter 8: Using MetaHuman to Create a Photorealistic Human for UE5 11. Chapter 9: Building a Virtual 3D Movie Set in UE5 12. Chapter 10: Adding Lighting and Atmospheric Visual Effects in UE5 13. Part 3 Character Rigging for Animation in UE5 with Control Rig
14. Chapter 11: Alien Plant Joint Setup in Blender 15. Chapter 12: Alien Plant Skinning in Blender 16. Chapter 13: Robot Joint Setup and Skinning in Blender 17. Chapter 14: Making a Custom Rig for Our Alien Plant with Control Rig 18. Chapter 15: Creating a Control Rig with Basic IK Controls for the Robot in UE5 19. Part 4 Animation in UE5 Using Control Rig and Sequencer
20. Chapter 16: Creating a Simple Swaying Animation Cycle in UE5 Sequencer 21. Chapter 17: Creating Three Simple Animations for the Robot in UE5 Sequencer 22. Chapter 18: Importing Motion Capture onto the MetaHuman Control Rig 23. Chapter 19: Motion Capture Editing and Cleanup Using Control Rig and Sequencer 24. Chapter 20: Using Sequencer to Construct Your Final Scene 25. Index 26. Other Books You May Enjoy

To get the most out of this book

First of all, you need a computer that is powerful enough to run UE5. Even a lower-lever gaming PC or a modern laptop will be sufficient. You don't need previous experience with 3D software or Unreal Engine, but you will need to have basic computer literacy such as using the Windows operating system. For experienced 3D artists making the transition from other software packages to Blender or UE5, this book will help you to make the transition by showing you how to use the equivalent basic tools.

At the time of writing, all the software used in this book is free to download and use for individuals. There might be some licensing terms and conditions, but they are mostly for big studios working on big projects and don't affect individual users. At the time of writing, these are the download links:

However, they should be easy to find with a quick internet search. Follow the installation instructions from the software websites.

The book is an equivalent of a foundation course on the most important elements of 3D art in general. We try to teach you the most important industry-standard ways of doing things in order to lay a solid foundation that you can build upon. See this book as the first step. We want to put the first tools in your toolbelt, but it is up to you to learn the subtleties of these tools.

Practice with these tools. Find and explore more tools. Explore the area or discipline you enjoy doing the most. In many cases, this also turns out to be the one you have a talent for. Put the time in, find a mentor, and you too can become a top craftsman and artist in this field.

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