Summary
In this chapter, we learned how to add our Alien Plant animation rig to Sequencer. You had an overview of the Sequencer interface and animated your first keyframes after learning what they are. You learned about animation curves and how to edit them in Curve Editor. Then, you exported your animation from Sequencer to your Content Drawer for later use.
You have now completed your first custom animation from scratch in UE5. Hopefully, this opens up a whole new world of possibilities to create your own animations and have fun with them.
Next, we'll animate some animation cycles for our Robot Drone and use its IK controllers in the animation also.