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Unity Multiplayer Games

You're reading from   Unity Multiplayer Games Take your gaming development skills into the online multiplayer arena by harnessing the power of Unity 4 or 3. This is not a dry tutorial – it uses exciting examples and an enthusiastic approach to bring it all to life.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849692328
Length 242 pages
Edition 1st Edition
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Author (1):
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Alan R. Stagner Alan R. Stagner
Author Profile Icon Alan R. Stagner
Alan R. Stagner
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Toc

Table of Contents (9) Chapters Close

Preface 1. Unity Networking – The Pong Game FREE CHAPTER 2. Photon Unity Networking – The Chat Client 3. Photon Server – Star Collector 4. Player.IO – Bot Wars 5. PubNub – The Global Chatbox 6. Entity Interpolation and Prediction 7. Server-side Hit Detection Index

Using PhotonViews


Photon Unity Networking features PhotonViews. These essentially act exactly as their Unity Networking counterpart, allowing an object to serialize its state and send RPCs over the network. Nearly every part of PhotonView is equivalent to Network View, with a few script differences.

If you want to get the PhotonView for an object, you have two options: you can either call the static PhotonView.Get method, use GetComponent<PhotonView>(), or you can have your script inherit from Photon.MonoBehaviour and use this.photonView to get the view.

To serialize object state, add the OnPhotonSerializeView function to your script. This function takes a PhotonStream, and a PhotonMessageInfo. This works exactly like serialization in Unity Networking.

To call RPCs, you can call the RPC function on the PhotonView. As with Unity Networking, RPC methods are marked with the [RPC] attribute.

Here's an example that serializes position and calls an RPC when the spacebar is pressed:

using UnityEngine...
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