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Unity Game Development Scripting

You're reading from   Unity Game Development Scripting Write efficient C# scripts to create modular key game elements that are usable for any kind of Unity project

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Product type Paperback
Published in Dec 2014
Publisher
ISBN-13 9781783553631
Length 202 pages
Edition 1st Edition
Tools
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Author (1):
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Kyle D'Aoust Kyle D'Aoust
Author Profile Icon Kyle D'Aoust
Kyle D'Aoust
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Table of Contents (12) Chapters Close

Preface 1. Interactive Input FREE CHAPTER 2. GUI Time 3. Expandable Item Classes 4. Inventory 5. Enemy and Friendly AIs 6. Keeping Score 7. Creating Save and Load Systems 8. Aural Integration 9. Game Settings 10. Putting It All Together Index

Playtesting


For playtesting, you will need to get a few assets from the Unity Asset Store for the sound effects, background music, and atmospheric sounds. These are the ones I recommend that you use for this example:

First, create an empty GameObject, name it RunningSource, and add an audio source to it; this can be done by navigating to Add Component | Audio | AudioSource. On the main camera, add AudioSource if there is none. Next, add the SFX_Manager script to the camera. For its values, set the following:

  • SFX volume to 1

  • Run to footsteps_runcarpet_1

  • Spell to shot_hand_gun...

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