Exporting Blender files as FBX for use in Unity
There are times where, to get the visual effect we want, we need a complex 3D object. One option is to create our own using the ProBuilder modeling tools built into Unity, which we will explore later in Chapter 7, Creating 3D Geometry with ProBuilder. However, another option is to use a 3D model that’s been created by a third party. The Unity Asset Store is one source for models, and they are already prepared for importing into Unity as FBX models or even Unity prefabs. However, there are thousands of free 3D models available online that have been made with third-party 3D modeling applications, and all we need to do is open them in their applications and export them as FBX
models, ready to be imported into Unity.
In this recipe, we’ll convert a free 3D model of some pumpkin jack-o’-lanterns and other items into a .fbx
file, which we can then import and use in a Unity project:
Figure 5.13: Closeup of...