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Unity Cookbook

You're reading from   Unity Cookbook Over 160 recipes to craft your own masterpiece in Unity 2023

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Product type Paperback
Published in Nov 2023
Publisher Packt
ISBN-13 9781805123026
Length 780 pages
Edition 5th Edition
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Authors (3):
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Sinéad Murphy Sinéad Murphy
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Sinéad Murphy
Matt Smith Matt Smith
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Matt Smith
Shaun Ferns Shaun Ferns
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Shaun Ferns
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Toc

Table of Contents (22) Chapters Close

Preface 1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Textures, Materials, and 3D Objects 6. Creating 3D Environments with Terrains 7. Creating 3D Geometry with ProBuilder 8. 2D Animation and Physics 9. Animated Characters 10. Saving and Loading Data 11. Controlling and Choosing Positions 12. Navigation Meshes and Agents 13. Cameras, Lighting, and Visual Effects 14. Shader Graphs and Video Players 15. Particle Systems and Other Visual Effects 16. Mobile Games and Applications 17. Augmented Reality (AR) 18. Virtual and Extended Reality (VR/XR) 19. Advanced Topics – Gizmos, Automated Testing, and More 20. Other Books You May Enjoy
21. Index

Advanced Topics – Gizmos, Automated Testing, and More

This chapter will cover three sets of advanced recipes:

  • Gizmos
  • Automated testing
  • An introduction to Unity Python

Gizmos facilitate Unity Editor customization. Gizmos are visual aids for game designers that are provided in the Scene panel. They can be useful as setup aids (to help us know what we are doing) or for debugging (understanding why objects aren’t behaving as expected).

Gizmos are not drawn through Editor Scripts, but as part of the MonoBehaviour class, so they only work for GameObjects in the current scene. Gizmo drawing is usually performed with two methods:

  • OnDrawGizmos(): This is executed at every frame or Editor window repaint, for every GameObject in the Hierarchy panel.
  • OnDrawGizmosSelect(): This is executed at every frame, for just the GameObject(s) that is currently selected in the Hierarchy panel.

Gizmo graphical drawing makes it simple...

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