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Unity Android Game Development by Example Beginner's Guide

You're reading from   Unity Android Game Development by Example Beginner's Guide Absolute beginners to designing games for Android will find this book is their passport to quick results. Lots of handholding and practical exercises using Unity 3D makes learning a breeze.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849692014
Length 320 pages
Edition 1st Edition
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Author (1):
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Thomas James Finnegan Thomas James Finnegan
Author Profile Icon Thomas James Finnegan
Thomas James Finnegan
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Table of Contents (12) Chapters Close

Preface 1. Saying Hello to Unity and Android FREE CHAPTER 2. Looking Good – Graphical Interface 3. The Backbone of Any Game – Meshes, Materials, and Animations 4. Setting the Stage – Camera Effects and Lighting 5. Getting Around – Pathfinding and AI 6. Specialties of the Mobile Device – Touch and Tilt 7. Throwing Your Weight Around – Physics and a 2D Camera 8. Special Effects – Sound and Particles 9. Optimization A. Pop Quiz Answers Index

Time for action – chasing the player


Our next script will control our simple chase AI. Because we are making use of the NavMesh and NavMeshAgent components, we can leave nearly all the difficult portions of pathfinding to Unity:

  1. Again, create a new script. This time name it ChasePlayer.

  2. The first line for this script simply holds a reference to the NavMeshAgent component that we set up earlier. We need access to this component in order to move the enemy.

    public NavMeshAgent agent;
  3. The last segment of code first makes sure that we have our NavMeshAgent reference and then updates our goal destination. It uses the PlayerPosition script's variable, that was set up earlier, and the SetDestination function from the NavMeshAgent. Once we tell the function where to go, the NavMeshAgent component does all the hard work of getting us there. We are updating our goal destination in the FixedUpdate function because we do not need to update the destination in every frame. Updating too often could cause a...

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