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Unity 5.x Animation Cookbook

You're reading from   Unity 5.x Animation Cookbook An advanced solution to all your Animation problems

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Product type Paperback
Published in May 2016
Publisher Packt
ISBN-13 9781785883910
Length 328 pages
Edition 1st Edition
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Author (1):
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Maciej Szczesnik Maciej Szczesnik
Author Profile Icon Maciej Szczesnik
Maciej Szczesnik
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Table of Contents (11) Chapters Close

Preface 1. Working with Animations FREE CHAPTER 2. Working with the Animation View 3. 2D and User Interface Animation 4. Character Movement 5. Character Actions and Expressions 6. Handling Combat 7. Special Effects 8. Animating Cutscenes 9. Physics and Animations 10. Miscellaneous

Using Animation Events to trigger sound and visual effects


This recipe shows a simple, generic way of playing different sound and visual effects with Animation Events.

Getting ready

To start, you need to have a character with one looped animation: Jump. We also need a sound effect and a particle system. We will need a transparent DustParticle.png texture for the particle system. It should resemble a small dust cloud. You can open the provided example Unity project and go to the Chapter 07 Special effects\Recipe 01 Using animation events to trigger sound and visual effects directory. In the Rigs directory, you will find all the needed animations, and in the Resources folder, you will find all other necessary assets. When you play the game, you will see a character playing the Jump animation. It will also play a sound effect and a particle effect when landing.

How to do it...

To play sound and visual effects with Animation Events, follow these steps:

  1. Import the character with the Jump animation...
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