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Unity 5.x Animation Cookbook

You're reading from   Unity 5.x Animation Cookbook An advanced solution to all your Animation problems

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Product type Paperback
Published in May 2016
Publisher Packt
ISBN-13 9781785883910
Length 328 pages
Edition 1st Edition
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Author (1):
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Maciej Szczesnik Maciej Szczesnik
Author Profile Icon Maciej Szczesnik
Maciej Szczesnik
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Table of Contents (11) Chapters Close

Preface 1. Working with Animations FREE CHAPTER 2. Working with the Animation View 3. 2D and User Interface Animation 4. Character Movement 5. Character Actions and Expressions 6. Handling Combat 7. Special Effects 8. Animating Cutscenes 9. Physics and Animations 10. Miscellaneous

Applying force to a ragdoll


In this recipe, we are going to apply some additional force to a ragdoll when we turn it on. Normally, when you turn the ragdoll on, it starts from idle; no initial movement is introduced. It looks stiff and unnatural. Applying force to a body part will help to avoid that.

Getting ready

We are going to use the same character as in the Creating a humanoid ragdoll with the ragdoll wizard recipe. We will also use the HandleRagdoll.cs script from the same recipe to turn the ragdoll on. You can also open the example Unity project and go to the Chapter 09 Physics and animations\Recipe 06 Applying force to a ragdoll directory. If you open the Example.unity scene there and play the game, you will be able to click on any body part of the character. That will turn the ragdoll on and apply force to this body part, which will make the character look like it was hit or shot in that particular limb:

Force applied directly to the head of the character

How to do it...

To apply force...

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