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Unity 4.x Game Development by Example: Beginner's Guide
Unity 4.x Game Development by Example: Beginner's Guide

Unity 4.x Game Development by Example: Beginner's Guide: A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x , Third Edition

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Profile Icon Ryan Henson Creighton
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₱1799.99 ₱2000.99
Full star icon Full star icon Full star icon Full star icon Empty star icon 4 (20 Ratings)
eBook Dec 2013 572 pages 3rd Edition
eBook
₱1799.99 ₱2000.99
Paperback
₱2500.99
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Arrow left icon
Profile Icon Ryan Henson Creighton
Arrow right icon
₱1799.99 ₱2000.99
Full star icon Full star icon Full star icon Full star icon Empty star icon 4 (20 Ratings)
eBook Dec 2013 572 pages 3rd Edition
eBook
₱1799.99 ₱2000.99
Paperback
₱2500.99
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Free Trial
eBook
₱1799.99 ₱2000.99
Paperback
₱2500.99
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Free Trial

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Unity 4.x Game Development by Example: Beginner's Guide

Chapter 1. That's One Fancy Hammer!

Technology is a tool. It helps us accomplish amazing things, hopefully more quickly, more easily, and more amazingly than if we hadn't used the tool. Before we had newfangled steam-powered hammering machines, we had hammers. And before we had hammers, we had the painful process of smacking a nail into a board with our bare hands. Technology is all about making our lives better and easier. And less painful.

Introducing Unity 3D


Unity 3D is a piece of technology that strives to make life better and easier for game developers. Unity is a game engine, and a game authoring tool, which enables creative folks like you to build video games.

By using Unity, you can build video games more quickly and easily than ever before. In the past, building games required an enormous stack of punch cards, a computer that filled a whole room, and a burnt sacrificial offering to an ancient god named Fortran. Today, instead of spanking nails into boards with your palm, you have Unity. Consider it your hammer—a new piece of technology for your creative tool belt.

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Key benefits

  • Learn the basics of the Unity 3D game engine by building five small, functional game projects
  • Explore simplification and iteration techniques that will make you more successful as a game developer
  • Take Unity for a spin with a refreshingly humorous approach to technical manuals

Description

Unity is one of the biggest game engines in the world, providing the user with a range of important tools that they need to bring their ideas into reality. Beginner game developers are optimistic, passionate, and ambitious, but that ambition can be dangerous! Too often, budding indie developers and hobbyists bite off more than they can chew. Games like Angry Birds, Cut the Rope, and Fruit Ninja are fun, simple games that have delighted players and delivered big profits to their creators. This is the perfect climate for new game developers to succeed by creating simple games with Unity, starting today. This book teaches you the ins and outs of the unique Unity game engine interface. Clear and concise code examples written in both Unity Javascript and C# take you through the step-by-step process of building five small, functional games. With this understanding you can start making your own mark on the game industry! With absolutely no programming or game development experience, you will learn how to build five simple games in Unity by following step-by-step instructions, peppered with amusing analogies and anecdotes from an experienced indie developer. Following a primer on simplifying your game ideas to that single “something” that keeps players coming back for more, dive into the Unity game engine by creating a simple bat-and-ball game. From there, you'll build a complete memory game using only the Unity GUI system. After building a 2.5D mouse avoider game, you'll learn how to re-skin the project to completely change the game's theme. Incorporating everything you've learned, you'll return to complete the bat-and-ball game by adding scoring, replay flow, sound effects, and animations. Finally, in the new bonus chapter, you'll program some simple AI (Artificial Intelligence) for a tic tac toe game. "Unity 4.x Game Development by Example" is a fun and light-hearted exploration of one of the most powerful game engines on the market today. Find out what all the fuss is about by getting up to speed using this book!

Who is this book for?

If you've ever wanted to enter the world of independent game development but have no prior knowledge of programming or game development, then this is the book for you. Game developers transitioning from other tools like GameMaker and Flash will find this a useful tool to get them up to speed on the Unity engine, as will anyone who has never handled the Unity engine before.

What you will learn

  • Explore the basic development flow of the Unity 3D game engine
  • Understand fundamental programming concepts in both Javascript and C#
  • Develop five different games from inception to completion
  • Discover the secrets new game developers use to be successful when they re just starting out
  • Grasp the nuances of Unity s immediate-mode GUI
  • Completely re-skin a game for fun and (potentially) profit
  • Lengthen gameplay by learning how to use random numbers
  • Explore the process of writing Artificial Intelligence from scratch

Product Details

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Publication date, Length, Edition, Language, ISBN-13
Publication date : Dec 26, 2013
Length: 572 pages
Edition : 3rd
Language : English
ISBN-13 : 9781849695275
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Unity Technologies
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Product Details

Publication date : Dec 26, 2013
Length: 572 pages
Edition : 3rd
Language : English
ISBN-13 : 9781849695275
Vendor :
Unity Technologies
Languages :
Tools :

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Table of Contents

14 Chapters
That's One Fancy Hammer! Chevron down icon Chevron up icon
Let's Start with the Sky Chevron down icon Chevron up icon
Game #1 – Ticker Taker Chevron down icon Chevron up icon
Code Comfort Chevron down icon Chevron up icon
Game #2 – Robot Repair Chevron down icon Chevron up icon
Game #2 – Robot Repair Part 2 Chevron down icon Chevron up icon
Don't Be a Clock Blocker Chevron down icon Chevron up icon
Hearty Har Har Chevron down icon Chevron up icon
Game #3 – The Break-Up Chevron down icon Chevron up icon
Game #3 – The Break-Up Part 2 Chevron down icon Chevron up icon
Game #4 – Shoot the Moon Chevron down icon Chevron up icon
Game #5 – Kisses 'n' Hugs Chevron down icon Chevron up icon
AI Programming and World Domination Chevron down icon Chevron up icon
Action! Chevron down icon Chevron up icon

Customer reviews

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Rating distribution
Full star icon Full star icon Full star icon Full star icon Empty star icon 4
(20 Ratings)
5 star 60%
4 star 10%
3 star 5%
2 star 15%
1 star 10%
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anne sue Nov 15, 2014
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This is a great starting place for those who think that making games may be for them.
Amazon Verified review Amazon
Jim Parshall Jan 28, 2014
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I love this book. I use it to teach Unity from in my classes on the program.Ryan has a pleasant way of presenting the infos and knows what he is doing. There are some spots where I think he could have "streamlined" his presentation a bit more, but all in all this book delivers what it advertises.Unity is a huge program and one book is not going to teach you everything you need to know. That's impossible. This book WILL get you grounded with the fundamentals and THAT is its strength.In the end, I highly recommend this title. After reading it one will be ready to branch out or go deeper and more importantly will have a much better idea of where to go and what to do.
Amazon Verified review Amazon
K. Burke Jun 20, 2014
Full star icon Full star icon Full star icon Full star icon Full star icon 5
using this to teach my son how to program games....he's loving it, it's well written and finally we can do something together that doesn't involve him getting grounded!
Amazon Verified review Amazon
TooManyHobbies Jul 25, 2014
Full star icon Full star icon Full star icon Full star icon Full star icon 5
If you are new to Unity and especially if you are new to both Unity and programming, this is a great book to jump start your education. The book is true to its title and you learn by example rather than lecture. The author also uses a lot of humor in his delivery of the concepts and lessons. The jokes and quips add a touch of levity to the usually boring tasking of learning a new piece of software or programming language. The humor keeps you interested and disguises the fact that you are learning about "exciting" thing like arrays, list, classes, functions and inheritance.In the first chapter of the book you get an overview of Unity and actually install the program. The author highlights some examples of commercial games produced with Unity, and then you start playing and tinkering with a Unity supplied game called Angry Bots.In Chapter 2 you learn more about the Unity software: the ins-and-outs of Unity's windows, panels, and screens, and you also get a crash course in game design. You get sage advice about why you should start small. Your first game should be a kiddy card matching game and not a multi-layer, multi-player RPG.By Chapter 3 you are building your first game! And every chapter after that you are either building a new game or adding features to a previous game. The examples are nothing fancy, but they are a solid foundation upon which you can build your first prototype. And unlike other books, I had no problems with errors in the code, or any difficulty with reproducing the games in the latest version of Unity (4.5). I would have preferred the scripts to be explained in C# instead of JavaScript, but in the end I coded in both languages which helped reinforce the concepts being taught.The only thing I wish Mr. Creighton had included in the book is a section on debugging, and how to interpret Unity's compile errors. Some info on how to turn off MonoDevelop's auto correct feature would also have been a blessing. The way MonoDevelop kept changing what I typed to what it thought I wanted was frustrating and maddening, and was also the source of most of my error/typos. In the end I just turned it off. (FYI: Tools > Options > Text Editor > General and uncheck Enable Code Completion)So if you want to learn the basics of Unity and jump-start your career as a game developer, start with this book. It will keep you entertained and engaged while teaching you how to developer your first Unity game. 5 Stars!!!
Amazon Verified review Amazon
Ash Aug 29, 2014
Full star icon Full star icon Full star icon Full star icon Full star icon 5
From the start of the book, I knew this was what I wanted. The book itself is great because it guides you through making a concrete game from start to finish. I love how the author inject some of his own humor into it as well. It makes you feel as if he is holding your hand through the process, like a good friend guiding you through your journey. This is certainly a book I'll be referencing for years to come.
Amazon Verified review Amazon
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