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Unity 3D Game Development

You're reading from   Unity 3D Game Development Designed for passionate game developers—Engineered to build professional games

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Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801076142
Length 370 pages
Edition 1st Edition
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Authors (4):
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Anthony Davis Anthony Davis
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Anthony Davis
Ryan Stunkel Ryan Stunkel
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Ryan Stunkel
Russell Craig Russell Craig
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Russell Craig
Travis Baptiste Travis Baptiste
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Travis Baptiste
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Toc

Summary

This may have been your first time reading anything about programming. Going through these small examples is going to provide you with strong fundamentals. Take your time to fully understand what we went over in this chapter as it will be the glue holding together the rest of the chapters. We will be using all these features when programming later as well as adding new libraries and different implementations of classes. These are the foundations of programming; we will build upon them thoroughly throughout the book. If you ever get lost, refer to GitHub where you’ll find these scripts in their completed form, which you can reference if something isn’t working correctly.

This is the end of the foundations that we will build upon greatly over the next five chapters. Part 2: Build and Design will add onto everything you’ve learned so far, answer even more questions about building the design of our prototype, and show you how Unity can help you create...

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