Build and Test
At this point in the development journey, we’ve gone through a great amount of work together. We should now have a vertical slice of a game that, so far, we’ve been able to play in the Unity Editor and it’s working. This is wonderful, but are you going to expect your players to download Unity and open the package up, then play it in the editor? I think not! This is where we want to build the game project out into an executable. In this chapter, we will go over how to build your game out so it can be published and tested and ultimately get into the hands of players.
You will learn about:
- Building from Unity
- Testing—functional, performance, playtesting, soak, and localization testing
- User Experience (UX)