Building a project for iOS
While there are some similarities to working with Android, some differences are very important to note, so keep that in mind while reading this section. Let’s build our project for the iOS device using the following steps:
- At this point, we will dive into Unity (switching Target to MacStandalone if needed) and then move into our Build Settings menu once again by going to File | Build Settings.
- Click on the iOS option from the Platform list and then click on the Switch Platform button to make the change:
Figure 2.39 – Selecting the iOS option from the Platform list
Note that this will make Unity reimport all of the assets in our game, which may be time-consuming as you build larger and larger projects. This now also means that when we build our project, it will create an Xcode project instead of just an app, which we will need to open and work with once it’s built.
- If we didn’...