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Unity 2021 Shaders and Effects Cookbook

You're reading from   Unity 2021 Shaders and Effects Cookbook Over 50 recipes to help you transform your game into a visually stunning masterpiece

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Product type Paperback
Published in Oct 2021
Publisher Packt
ISBN-13 9781839218620
Length 484 pages
Edition 4th Edition
Languages
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Toc

Table of Contents (16) Chapters Close

Preface 1. Chapter 1: Post Processing Stack 2. Chapter 2: Creating Your First Shader FREE CHAPTER 3. Chapter 3: Working with Surface Shaders 4. Chapter 4: Working with Texture Mapping 5. Chapter 5: Understanding Lighting Models 6. Chapter 6: Physically Based Rendering 7. Chapter 7: Vertex Functions 8. Chapter 8: Fragment Shaders and Grab Passes 9. Chapter 9: Mobile Shader Adjustment 10. Chapter 10: Screen Effects with Unity Render Textures 11. Chapter 11: Gameplay and Screen Effects 12. Chapter 12: Advanced Shading Techniques 13. Chapter 13: Shader Graph – 2D 14. Chapter 14: Shader Graph – 3D 15. Other Books You May Enjoy

Chapter 14: Shader Graph – 3D

In the previous chapter, we were introduced to Shader Graph and some of its possible use cases within 2D games. In this chapter, we will be exploring additional uses of Shader Graph with 3D projects and utilizing the High-Definition Render Pipeline, or HDRP for short.

HDRP targets only high-end hardware such as PCs and consoles such as the Xbox One/S, and PlayStation 4/5. It's meant for high-fidelity games, graphics demos, architectural renderers, and anything else that requires the best possible graphics.

This isn't to say that HDRP is performant. It's much faster than the standard render pipeline when doing complex graphical things; but if you're going for a simpler type of game, it may be overkill. The other thing to keep in mind is that generally, HDRP requires much more work to fully utilize all the power that it gives us. This is because you'll have to create several additional texture maps in addition to what...

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