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Unity 2021 Shaders and Effects Cookbook

You're reading from   Unity 2021 Shaders and Effects Cookbook Over 50 recipes to help you transform your game into a visually stunning masterpiece

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Product type Paperback
Published in Oct 2021
Publisher Packt
ISBN-13 9781839218620
Length 484 pages
Edition 4th Edition
Languages
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Toc

Table of Contents (16) Chapters Close

Preface 1. Chapter 1: Post Processing Stack 2. Chapter 2: Creating Your First Shader FREE CHAPTER 3. Chapter 3: Working with Surface Shaders 4. Chapter 4: Working with Texture Mapping 5. Chapter 5: Understanding Lighting Models 6. Chapter 6: Physically Based Rendering 7. Chapter 7: Vertex Functions 8. Chapter 8: Fragment Shaders and Grab Passes 9. Chapter 9: Mobile Shader Adjustment 10. Chapter 10: Screen Effects with Unity Render Textures 11. Chapter 11: Gameplay and Screen Effects 12. Chapter 12: Advanced Shading Techniques 13. Chapter 13: Shader Graph – 2D 14. Chapter 14: Shader Graph – 3D 15. Other Books You May Enjoy

Chapter 13: Shader Graph – 2D

First released in Unity 2018.1, Shader Graph allows you to create shaders using a visual interface by connecting nodes instead of having to dive into the code. This will allow developers, including artists, to create shaders in a similar manner to material editors in 3D modeling programs such as Autodesk Maya and Blender, or the material editor in the Unreal Engine. At the time of writing, Shader Graph is only supported for certain kinds of projects and doesn't allow the same flexibility as writing shaders from scratch.

In this chapter, you will learn the following recipes:

  • Creating a URP-based Shader Graph project
  • Implementing a simple Shader Graph
  • Exposing properties to the Inspector via Shader Graph
  • Implementing a Sprite Outline Shader

    Note

    Shader Graph is a node-based visual scripting language and as such we use images to illustrate the code written. If you have difficulty looking at any of the images in the chapter...

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