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Unity 2021 Cookbook

You're reading from   Unity 2021 Cookbook Over 140 recipes to take your Unity game development skills to the next level

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Product type Paperback
Published in Sep 2021
Publisher Packt
ISBN-13 9781839217616
Length 816 pages
Edition 4th Edition
Languages
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Authors (2):
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Shaun Ferns Shaun Ferns
Author Profile Icon Shaun Ferns
Shaun Ferns
Matt Smith Matt Smith
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Matt Smith
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Toc

Table of Contents (15) Chapters Close

1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Creating 3D Objects, Terrains, Textures, and Materials 6. 2D Animation and Physics 7. Characters, Game Kits, and Starter Assets 8. Web Server Communication and Online Version Control 9. Controlling and Choosing Positions 10. Navigation Meshes and Agents 11. Cameras and Rendering Pipelines 12. Shader Graphs and Video Players 13. Advanced Topics - Gizmos, Automated Testing, and More 14. Particle Systems and Other Visual Effects 15. Virtual and Augmented Reality (VR/AR)

Toggles and radio buttons via toggle groups

Users make choices and, often, these choices have one of two options (for example, sound on or off), or sometimes one of several possibilities (for example, difficulty level as easy/medium/hard). Unity UI Toggles allows users to turn options on and off; when combined with toggle groups, they restrict choices to one of the groups of items. In this recipe, we'll explore the basic Toggle and a script to respond to a change in values:

Figure 2.27 – Example showing the button's status changing in the Console window

Then, we'll extend the example to illustrate toggle groups and style these with round images to make them look more like traditional radio buttons. The preceding screenshot shows how the button's status changes are logged in the Console window when the scene is running.

You have been reading a chapter from
Unity 2021 Cookbook - Fourth Edition
Published in: Sep 2021
Publisher: Packt
ISBN-13: 9781839217616
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