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Unity 2020 Virtual Reality Projects

You're reading from   Unity 2020 Virtual Reality Projects Learn VR development by building immersive applications and games with Unity 2019.4 and later versions

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Product type Paperback
Published in Jul 2020
Publisher Packt
ISBN-13 9781839217333
Length 592 pages
Edition 3rd Edition
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Table of Contents (15) Chapters Close

Preface 1. Virtually Everything for Everyone 2. Understanding Unity, Content, and Scale FREE CHAPTER 3. Setting Up Your Project for VR 4. Using Gaze-Based Control 5. Interacting with Your Hands 6. Canvasing the World Space UI 7. Teleporting, Locomotion, and Comfort 8. Lighting, Rendering, Realism 9. Playing with Physics and Fire 10. Exploring Interactive Spaces 11. Using All 360 Degrees 12. Animation and VR Storytelling 13. Optimizing for Performance and Comfort 14. Other Books You May Enjoy

Using PBR materials and URP Shaders

3D objects can be rendered simplistic, such as a cube with flat-shaded faces, or very realistically, such as the same cube as a realistic wooden crate. This magic is performed with PBR materials and advanced Shaders.

A 3D object in Unity consists of a geometry mesh that defines the points, edges, and faces of the object, forming a surface that can then be rendered to appear as a solid object. Each object has a Renderer component that specifies the properties and behavior of this particular object rendered in the scene. It includes references to any Materials that will be applied to the object. A Material is an asset that specifies a specific Shader script that drives the actual work of drawing the object on the screen. You can learn more about all of this in the Unity Manual and Unity Learn sites, among many other resources. The following web pages provide more information:

  • Best Practices Guide: Making...
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