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Unity 2020 Mobile Game Development

You're reading from   Unity 2020 Mobile Game Development Discover practical techniques and examples to create and deliver engaging games for Android and iOS

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781838987336
Length 464 pages
Edition 2nd Edition
Languages
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (14) Chapters Close

Preface 1. Building Your Game 2. Project Setup for Android and iOS Development FREE CHAPTER 3. Mobile Input/Touch Controls 4. Resolution-Independent UI 5. Advertising Using Unity Ads 6. Implementing In-App Purchases 7. Getting Social 8. Keeping Players Involved with Notifications 9. Using Unity Analytics 10. Making Your Title Juicy 11. Game Build and Submission 12. Augmented Reality 13. Other Books You May Enjoy

Tracking Custom Events

Unity Analytics does a number of different things automatically to make it easy to work with. However, as a game designer, you may often want to check whether certain aspects of the game are being used or whether players are reaching certain pieces of content. To keep track of this, we can make use of the Custom Events system.

Custom Events are pieces of data that users send to the cloud as they play the game. Each Custom Event can have its own parameters, which will allow us to filter the data that we send when it is generated. We will discuss how you can send information over the cloud through the use of code.

Sending basic CustomEvents

The first kind of event we are going to send is just an event name. This can be used for something such as tracking the number of times people access a certain place or checking whether something invalid appears to be happening. To make it easy to trigger and track for testing purposes, we will cause an event to happen each time...

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